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  1. #1221
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Big, wall-to-wall pulls are annoying when the tank does not telegraph they are going to do that. Especially for people who just picked up conjurer, and get blindsided in sastasha with a tank who pulls the entire floor and then runs off.
    Satasha in particular is a funny case because of clam skip. That dungeon actively encourages just hitting the wall despite the lack of AoE. It also needs to be the first tank dungeon too so it can't hit super hard and you can have only Rampart for mit if you're still leveling.

    As you progress through ARR, it's difficult to wall pull Brayflox, it's really difficult to wall pull Stone Vigil (those ice spirits have hands). There's something lost at higher levels that makes walls normal and [looks at Raw Intuition, looks at healer kits being 80~% heals] I wonder what could do that? They stop letting us manage how much we pull too by putting up unnecessary walls so we can't even try to push our bloated kits and now people queue healer to skip in queue, not because, you know, they enjoy healer.
    (5)

  2. #1222
    Player
    MarniDawg's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Seefa Corgine
    World
    Leviathan
    Main Class
    Summoner Lv 100
    You obviously can attempt to do this to get some attention to your concerns, but I don't think this will really do anything in the long run other than slow up the df queue for a bit. First of all if you're serious about some sort of strike you should probably be doing it even in early access. You should probably also continue to do it until you have some sort of a response from yoshiP or the company. Otherwise you've only made a tiny inconvenience to the player base without really having a lasting impact. I bring this up because your original post doesn't specify when the strike ends.

    Why aren't you starting the strike on early access? Is it so you can get through the story and then sit back and wait? It just doesn't speak to me that you all really prioritize having the classes changed without playing the game in the mean time. In the end it speaks of a weak will that won't be able to accomplish much. A shame really because I agree with you all that healers could definitely use a bit more love on the job side of things.
    (2)

  3. #1223
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by hunter2 View Post

    Any artists in the thread?
    You mean the art of Yshtola dress in bikini chilling at seaside beach in protest of healerstrike? I could see that...
    (2)

  4. #1224
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,792
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Just glad I don't main healer anymore. Healer was once fun to play but now it's a boring job to play.
    (10)

  5. #1225
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    The arrogance of healers. To state with one breath that dps and tanks shouldn't get the occasional support or self healing so that soloing or a healer dying in a dungeon isn't an instant wipe. Yet on the other hand, you demand more active dps, demanding to dip into our role. Your 'strike' will go nowhere. It won't even be a blip on the duty finder radar. The average player will not notice your efforts. And it will all be forgotten as one by one, you all realize how silly you're being. Either going back to your healing or realizing just how few of you there are outside of the forum echo chambers.

    You are not the tsunami. You are a drop in the ocean.
    (1)

  6. #1226
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,417
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    The arrogance of healers. To state with one breath that dps and tanks shouldn't get the occasional support or self healing so that soloing or a healer dying in a dungeon isn't an instant wipe. Yet on the other hand, you demand more active dps, demanding to dip into our role. Your 'strike' will go nowhere. It won't even be a blip on the duty finder radar. The average player will not notice your efforts. And it will all be forgotten as one by one, you all realize how silly you're being. Either going back to your healing or realizing just how few of you there are outside of the forum echo chambers.

    You are not the tsunami. You are a drop in the ocean.
    “Occasional support or self healing”

    The tanks are better healers than we are

    And we don’t want to do more DPS, we want to do our current DPS in more interesting ways

    Maybe don’t insult us if you don’t even know what we are arguing for
    (23)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #1227
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    349
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    The arrogance of healers. To state with one breath that dps and tanks shouldn't get the occasional support or self healing so that soloing or a healer dying in a dungeon isn't an instant wipe. Yet on the other hand, you demand more active dps, demanding to dip into our role. Your 'strike' will go nowhere. It won't even be a blip on the duty finder radar. The average player will not notice your efforts. And it will all be forgotten as one by one, you all realize how silly you're being. Either going back to your healing or realizing just how few of you there are outside of the forum echo chambers.

    You are not the tsunami. You are a drop in the ocean.
    So using your logic against you of, "It's fine for tanks to gain party healing and self healing to the point of replacing healers"...okay, so it should also be fine that healers get the tank treatment and be able to fill in the tank role while also having a similar dps kit to the tanks. Again, your words not mine. I don't want that, but if you can't see the hypocrisy, I am not sure what to tell you...
    (11)
    Last edited by Katish; 06-12-2024 at 10:49 PM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  8. #1228
    Player
    Cheapshot's Avatar
    Join Date
    May 2019
    Posts
    255
    Character
    Cheap Shot
    World
    Balmung
    Main Class
    Summoner Lv 100
    I’m a former SCH main. Played it from ARR till Endwalker. I was staggered by what they did to it in Shadowbrigners and endlessly frustrated by the ongoing lack of identity in the role. Abilities and theming very inconsistent. I was enjoying myself so little that I switched to maining SMN and haven’t touched healing since. I don’t even know what’s going on with it lately with all the religious themed stuff randomly for the classes higher level abilities. So strange. I’ve been really worried about the state and future of this game that I love. So many things seem rushed or poorly thought out, and I often find myself scratching my head trying to understand the decisions being made in recent years. I have a lot of respect for this development team and I think they do a lot right that other developers get wrong. Very frequently they correct course or implement things that really impress me. I hope they can do so going forward and make sure this game lasts another 10 years or more.

    For what it’s worth, I wont be healing in 7.0 unless substantial change comes to the game.
    (16)
    Last edited by Cheapshot; 06-12-2024 at 10:49 PM.

  9. #1229
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bun_Vivant View Post
    Well, if some one is ignorant of or willing to selfishly ignore the fact that healing is fun for a lot of people,
    This is a copout and does not address that there are fundamental issues with job design in general. A car that is leaking oil will still you get you from point A to point B, and it will keep running so long as you keep putting oil in it. This is FFXIV job design in a nutshell.

    And yes, it is true that these issues exist across all roles and jobs in FFXIV. However, the difference here is no role is encroached upon as much a the healer role. Like, it doesn't even come close. Imagine a game where DPS constantly rip enmity from the tank, and the effort to resolve the issue is to just give that job more mitigation, self-sustain, and even double downing on that job's ability to acquire enmity. Imagine if healers were given more dynamic DPS rotations than the DPS jobs in the game, where they exist outside the 2-minute meta and not only are their rotations rewarding and dynamic, they also have all that support ability stacked on top of it. That is what is happening to the healer role, and it is happening whether a player is having fun with the jobs or not.

    Then there is this BS argument about waiting to see what 7.2 or even 8.0 brings. To not cast judgment until we can see what they've cooked up. For the sake of argument, let's say that this content shakes things up, and the content is absolutely amazing. Great! Right? Until roulettes, relic quests, leveling, etc. sends us right back into the content that precedes it. Yoshi has stated that he would like to work on raid design first, which means he would rather design jobs around encounter design, opposed to the opposite. My question is why are not both taken into mind simultaneously? Seems to me that this would be the best approach to avoid the dev's massive lack of foresight.
    (22)

  10. #1230
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by PeppermintBrown View Post
    The arrogance of healers. To state with one breath that dps and tanks shouldn't get the occasional support or self healing so that soloing or a healer dying in a dungeon isn't an instant wipe. Yet on the other hand, you demand more active dps, demanding to dip into our role. Your 'strike' will go nowhere. It won't even be a blip on the duty finder radar. The average player will not notice your efforts. And it will all be forgotten as one by one, you all realize how silly you're being. Either going back to your healing or realizing just how few of you there are outside of the forum echo chambers.

    You are not the tsunami. You are a drop in the ocean.
    Nice work completely strawmanning what people are saying. Nobody is saying tanks and DPS should have zero sustain. What people are saying is that currently, there is way too much, especially on tanks. If you can straight up do zero healing if your party's healer is Warrior, something is wrong. Somehow, SE are doubling down on this and giving tanks even MORE healing, further making healers unneccessary.

    Is tanks having a 1/2/3 combo "dipping into DPS"? Because if not, you are being blatantly hypocritical here.

    Besides, what else should we be asking for, then? If we ask to be able to heal more, we get shouted down. Either by people saying "you want to take healing away from other jobs" or by people claiming that requiring healers to be awake would hurt casuals. Great, if we can't have more opportunities to heal, we ask for more ways to DPS. But people don't want us to ask for those, either. What CAN we ask for, then?
    (19)

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