Satasha in particular is a funny case because of clam skip. That dungeon actively encourages just hitting the wall despite the lack of AoE. It also needs to be the first tank dungeon too so it can't hit super hard and you can have only Rampart for mit if you're still leveling.
As you progress through ARR, it's difficult to wall pull Brayflox, it's really difficult to wall pull Stone Vigil (those ice spirits have hands). There's something lost at higher levels that makes walls normal and [looks at Raw Intuition, looks at healer kits being 80~% heals] I wonder what could do that? They stop letting us manage how much we pull too by putting up unnecessary walls so we can't even try to push our bloated kits and now people queue healer to skip in queue, not because, you know, they enjoy healer.