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  1. #981
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Evergrey View Post
    What ever happened to the stance that let Healers have a higher damage output?
    I can't remember if it was simply removed of it the buff from that stance was simply added to the healer toolkit.
    It was removed because a lot of healers complained they didnt like having to stance dance to actually deal some damage.

    Btw I have reported you Bellsong (not that I expect that much to be done) but your toxic attitude is disgusting I am referring to the forum tag.

    Also reached lvl 81 SGE, 9 more lvls til 90.
    (0)

  2. #982
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by TheDruidOcelot View Post
    that's what the naysayers have been saying for years, "if you don't like healing you don't have to play the role". and then when a group of healers say they won't play healers at the same time... its all "this is useless why are you doing this stop it"
    At least for my part, I'm not trying to say anyone should not follow their heart. If you're not having fun healing, then don't heal.

    What I'm saying is that framing it as a strike is counterproductive and more likely to garner hostility/ridicule from other players instead of their support. That's especially true if the idea is to only stop queueing as healer in Duty Finder but it's okay for healers to continue healing for their friends and statics. That's contradictory ("well actually I do like healing but I don't like healing for you") and ineffective. That's taking out dissatisfaction on those who have nothing to do with why the dissatisfaction exists.

    If you really want to make an impact that SE notices, you don't want to be healing anything at all. No roulettes, no hunt trains, no FATEs, no treasure maps, no Extremes, no Savages, no Ultimates.

    Nothing.

    Do you think that SE would stay blind to the state of healing if the usual 15% of players clearing Savage drops to 2% because parties can't get the healers they need despite so many of you claiming that healers aren't needed to clear content?

    Players are still going to be getting through MSQ without much difficulty thanks to Trust. Trials will be a little bit of a problem but those still enjoy healing will have fun farming commendations as they help others get their clears. Their enjoyment comes from doing things with others, not what buttons they're pressing.

    I do want to see positive change made for those disaffected by the current state of healer but an organized strike is not the way to go about it. SE lacks healer mains on their design team? Then those who enjoy being healer mains need to help them understand what it is that makes healing so appealing to us and how current design lacks some of the core qualities. That's where content creators come in. They're the ones we know the developers pay attention to. They're the ones in the best position to share personal healer stories that hopefully will get the designers to see the healer perspective and make the changes desired.
    (9)

  3. #983
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    What ever happened to the stance that let Healers have a higher damage output?
    I can't remember if it was simply removed of it the buff from that stance was simply added to the healer toolkit.
    first they swapped it to be a 5% damage cooldown, in Stormblood when they ripped out half the WHM kit to make Healer Role Actions. then in ShB they removed it entirely with the new healer design direction of 1 button DPS, heal... maybe?
    (2)
    ~Mew

    ~~Thank You Niqo'te

  4. #984
    Player
    TheDruidOcelot's Avatar
    Join Date
    Feb 2022
    Posts
    60
    Character
    N'qehbe Moshroca
    World
    Ultros
    Main Class
    Dancer Lv 78
    Quote Originally Posted by Jojoya View Post
    At least for my part, I'm not trying to say anyone should not follow their heart. If you're not having fun healing, then don't heal.

    What I'm saying is that framing it as a strike is counterproductive and more likely to garner hostility/ridicule from other players instead of their support. That's especially true if the idea is to only stop queueing as healer in Duty Finder but it's okay for healers to continue healing for their friends and statics. That's contradictory ("well actually I do like healing but I don't like healing for you") and ineffective. That's taking out dissatisfaction on those who have nothing to do with why the dissatisfaction exists.

    If you really want to make an impact that SE notices, you don't want to be healing anything at all. No roulettes, no hunt trains, no FATEs, no treasure maps, no Extremes, no Savages, no Ultimates.

    Nothing.

    Do you think that SE would stay blind to the state of healing if the usual 15% of players clearing Savage drops to 2% because parties can't get the healers they need despite so many of you claiming that healers aren't needed to clear content?

    Players are still going to be getting through MSQ without much difficulty thanks to Trust. Trials will be a little bit of a problem but those still enjoy healing will have fun farming commendations as they help others get their clears. Their enjoyment comes from doing things with others, not what buttons they're pressing.

    I do want to see positive change made for those disaffected by the current state of healer but an organized strike is not the way to go about it. SE lacks healer mains on their design team? Then those who enjoy being healer mains need to help them understand what it is that makes healing so appealing to us and how current design lacks some of the core qualities. That's where content creators come in. They're the ones we know the developers pay attention to. They're the ones in the best position to share personal healer stories that hopefully will get the designers to see the healer perspective and make the changes desired.


    we dont NEED other players support. that actually doesn't matter in this situation.

    if the internal metrics say healers are being played less. or that there is a drop in healer players, that is the only thing square enix will notice.

    whether or not the rest of the playerbase is happy about it isn't actually material to the action at hand.

    but you keep acting like it is, when its just not at all the point.

    you missed the point and went to "you're pissing off other people and being laughed at" which.... like... goodness, you do a great job missing the point in every single thread you go into, huh, kiddo?
    (12)

  5. #985
    Player
    Fimbulvetr's Avatar
    Join Date
    May 2015
    Posts
    9
    Character
    Fimbulvetr Niucwinsyn
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    NGL it's really weird that people are so mad about someone saying "The current role bores me so I'm not going to play it anymore." Healers don't have a reason to use all of their tools for healing outside of the most difficult content, and if you are a baseline level of decent at healing, you'll find yourself spamming one button (plus dot) for the majority of your time playing healer. That's just the state of the game right now. If you're required to use gcd heals after using your off-gcds, you have a lot of people with you who are very bad at the game or are very new.

    Frankly, we need encounters in casual content that require healers to heal more. Everything in the current expansion has been excuse mechanics that are recovered by one off gcd heal. The other healer in alliance raids or public raids is honestly just there for the raise insurance; you don't actually need their healing in their kit to clear the content comfortably. Shields are always unnecessary because the devs don't know whether or not you're going to get a shield healer in DF, and everything else is easily fixed with Whispering Dawn or any other type of regen. Shoot, if you don't want to use an off gcd, you can kind of just Medica II through everything in the game.

    That being said, while I definitely want to be required to heal more, I also do want a more engaging DPS tools. That's kind of part of the fun of it: mastering a fight to the point where you can output solid damage comfortably while still being able to keep everybody healthy is a really good feeling. I think that feeling is far more rewarding than just constantly healing and doing nothing else. Currently, there is no feeling of accomplishment as a healer because you really don't have to do anything at all to keep everybody alive, and the only other option is to just spam one button for damage. You push one button and then you go back to pushing your other one single button.

    I really don't think that asking for a little more complexity is that crazy lol. I feel like the return of Aero III for WHM, Miasma II and Shadowflare(or Bio II) for SCH, and a casted dot to AST (can't remember if combust had a cast time six years ago lol) would be a really good start.

    I feel like there's a perception that the people who are complaining want to deal MORE damage, but that's not really the case. We just want to have something that's a little bit more interesting than spamming one button. More damage is not the goal, fun damage is.

    If you are a good healer who keeps everyone alive, your reward is to spam one button. That is painfully boring.

    I'm not saying I'm part of a strike anything, but I have completely stopped playing healer this expansion because it's become boring. I would love to be able to enjoy healer again.
    (20)

  6. #986
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jojoya View Post
    I do want to see positive change made for those disaffected by the current state of healer but an organized strike is not the way to go about it. SE lacks healer mains on their design team? Then those who enjoy being healer mains need to help them understand what it is that makes healing so appealing to us and how current design lacks some of the core qualities. That's where content creators come in. They're the ones we know the developers pay attention to. They're the ones in the best position to share personal healer stories that hopefully will get the designers to see the healer perspective and make the changes desired.
    To be fair, I really wish Yoshi-P had mained any healer for a couple of months and actually done content with it. I wonder if that would change his perception of healers from "they're fine" to "dang this is actually boring"? I recall someone on the dev team maining WHM (it was mentioned during one of the live letters but I don't remember whether it was this recent or previous one), but I don't think they do healer on a constant basis. If they did, things would've probably been a tad different perhaps.
    (1)

  7. #987
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    404
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kathryn View Post
    It was removed because a lot of healers complained they didnt like having to stance dance to actually deal some damage.

    Btw I have reported you Bellsong (not that I expect that much to be done) but your toxic attitude is disgusting I am referring to the forum tag.

    Also reached lvl 81 SGE, 9 more lvls til 90.


    So what was up with these two tags you added and removed? Were they not toxic?
    (22)

  8. #988
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    736
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Also what if the content creators themselves are having trouble grasping the issue? We only have 2 big healer mains in Rinon and Zepha so it would hard for probably the rest of them to comprehend it.
    (5)

  9. #989
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Fimbulvetr View Post
    That being said, while I definitely want to be required to heal more, I also do want a more engaging DPS tools. That's kind of part of the fun of it: mastering a fight to the point where you can output solid damage comfortably while still being able to keep everybody healthy is a really good feeling.

    I feel like there's a perception that the people who are complaining want to deal MORE damage, but that's not really the case. We just want to have something that's a little bit more interesting than spamming one button. More damage is not the goal, fun damage is.
    That would be my personal ideal as well and it's the reason why pvp healing is so fun to me.
    (Though I do understand pure healers too and as I said above, as long as we get more engagement in any form then that would be compromise I could happily live with.)
    (2)

  10. #990
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by TheDruidOcelot View Post
    I think a lot of the naysayers are missing that the point is to cause the internal metrics that square enix actually looks at to change.

    if we've been playing primarily healer all this time, and stop. regardless of how much it impacts duty queues. (though with some of the panic i've seen from some of the more antagonistic naysayers, i assume they think it will be incredibly disruptive, despite them calling it 'useless') square enix will. notice. they don't read the forums, true! there are hundreds of pages long discussions on the healer forums and in general about the state of healers, and they've gone ignored!

    but they changed monk 3 expansions in a row because it was one of the least played classes.

    they changed summoner in EW because its player count dipped hard in SHB (for some reason).

    so the best way to make our voices heard is to just. not play the role. if we weren't having fun healing, we should play something else anyway, right?

    that's what the naysayers have been saying for years, "if you don't like healing you don't have to play the role". and then when a group of healers say they won't play healers at the same time... its all "this is useless why are you doing this stop it"

    which is weird

    are you afraid its going to impact your queues, or is it 'useless'?

    cause I don't actually care about queue length.

    i care about squeenix's internal metrics that track how many people play what roles and jobs.

    because that IS something squeenix listens to.

    actions after all, speak louder than words.
    huge reason why this entire game is a mess (not just healers) is because they seem to rely on metrics without even understanding those metrics.

    they buffed astro into the stratosphere because whm play rates are too high. this happened in every expansion since HW

    but people were playing whm because they like the job identity and feel, not because whm is overpowered rofl
    (12)

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