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  1. #951
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Evergrey View Post
    I wonder if the current state is due to how healers before were asking for more damage in their rotation because casting a dot now and then was too boring and they needed more to do during a fight besides healing.
    So they added more self heals to the other jobs to support the healers damage rotations.
    But then the scale tipped too far and now there's the lack of Healing instead.
    I think they misunderstood that Healers wanted more DPS actions and instead gave them 20 OGCD heals so they could press the one DPS button more so Healers can do more damage. On top of that all combat encounters that's aren't in the Overworld are scripted so if you know the fight there won't be anything to heal since you already are prepped for it or for dungeons you have a Warrior Pull Slave that will Tank/Heal/DPS all at the same time.

    I think if they want to keep Healers the same then they need much HARDER heal checks like uncleansable Bleeds or DoTs that need to be constantly healed up.
    (2)

  2. #952
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,002
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    I'm an all-rounder with main focus on dps > Tank > Healer, but you got my voice! Players who main healers deserve more love (As do everyone)
    (12)

  3. #953
    Player
    Bloody_Kenny's Avatar
    Join Date
    Jun 2016
    Posts
    38
    Character
    Goro Majima
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Adding more DPS buttons is just one of many possible solutions. Others can be creating short-duration buffs or debuffs applied to targets, retaliating barriers, etc. Or it can be achieved without touching healers at all, instead changing encounters, creating new engaging healer-specific mechanics, and so on. There are many possibilities for how to fix the Healers problem, there are thousands of pages in many threads across the 5 years.

    Also, I tried to write a more detailed answer to Nanami-san, that our goal is not just to add more attack spells, but my Japanese is too rusty, and the friend who can help me with that is currently asleep cause it's 2:50 a.m. in Tokyo.
    (6)

  4. #954
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Banriikku View Post
    Do not get gaslight here. This is in porbability a troll and not honest at all. Esspacially there is not argument provided just "nah, fam we do not think so". It is a i speak for all people and say just no without context. The JP commuinity is also not happy about it. Go to the froum and translate you will stuimble on pearls of wisdom. Also JP is way harsher on the devs then we are. We fight each other while JP is most of the time extremly harsh to the devs and group together for it. We should stop the infighting and work together. The west gets post on x and facebook and JP moves SE because they riot while we are fighting on semantics that not even matter.

    Also if they were honest they would have read: There is no singular idea how to fix or change the healers and the majority does not want simply more dps. Most of us want more involvement in the fights aka healer mechanic and a reason to be there not "give us BLM damage". For that reason i call BS for that post.
    I recognized that username pretty fast because I remember this post. For a little context (and from what I understand), this person said we shouldn't use machine translation for JP because we already have our own forum section to provide feedback, and called us delusional for thinking our attempt to provide feedback on JP forums in Japanese would be picked up by the dev team. This is during the first benchmark feedback.

    I might be wrong of course (not like Google or DeepL are great at translating context), thus any correction would be appreciated and I apologize in advance if it's actually incorrect.
    (6)

  5. #955
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LyraShu View Post
    All of this isn't to say that we don't have abilities that heal or that we can't do a alright job with it....but why do you need to heal someone that already has their own self heal ability going? I mean, at that point you are just overhealing, right? From what I know about MMO's, that's essentially bad and wasting resources?

    I think with the DPS side of things, the meta is to have your "ABC's" going at all times. Always Be Casting. The worked in ability for that with healers is your 1 1 1 1 1 1 1 (eventually dot) 1 1 1 1. . .until it becomes time to do maybe a healy thing and then keep rotating. I think people are saying with this "look SE, if you want me to always be casting please make it interesting at least".
    This has me thinking when you mentioned overhealing and the ABC's.
    From what I can tell during dungeons, is that it's pretty much only in a fresh wall-to-wall pull where a healer will be healing more due to the sheer amount of mobs hitting the tank.
    Every other encounter besides that is a cakewalk, even if a healer dies during a boss fight the tank can keep themselves alive and take down the boss.

    So what I think, and have been thinking for quite some time, is that the content itself is too easy.
    If even a boss isn't enough to kill a tank without a healer around then isn't there something wrong?
    In other games during a bossfight, if a healer isn't around the tank will drop within the first 10-30 seconds.
    Even the trashmobs could kill a tank if not getting healed, and then it's not even a wall-to-wall pull but simply each encounter.

    I think that SE needs to up the mobs damage output in general.
    That would make it so healers will have more to heal automatically.
    But seeing how SE has been nerfing content because there's been players who's been complaining how things are "too hard", I doubt we'll ever see enemies get a damage boost.
    So personally I would say that it's on the players who's made it so SE have made the FFXIV content easier so that 'everyone' can play it comfortably.
    Some players simply don't want to, or can't face harder content and gets discouraged to continue.
    And for a MMO that lives on its players, they don't want players to quit so ofc they'll make the content easier so everyone can play.
    (2)

  6. #956
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Other players will not see people refusing to heal and say "players are the problem". Even healers who actively play can admit the role is braindead and a majority of the content now braindead along with it, they just accept it. Non healers mostly know they're going to roll through the 40 hour MSQ as well, even without the media tour confirming it. They just accept it. The strike is instrumental in bringing in a wider audience who are settling into the stage of demanding better.
    (6)

  7. #957
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I think they misunderstood that Healers wanted more DPS actions and instead gave them 20 OGCD heals so they could press the one DPS button more so Healers can do more damage. On top of that all combat encounters that's aren't in the Overworld are scripted so if you know the fight there won't be anything to heal since you already are prepped for it or for dungeons you have a Warrior Pull Slave that will Tank/Heal/DPS all at the same time.

    I think if they want to keep Healers the same then they need much HARDER heal checks like uncleansable Bleeds or DoTs that need to be constantly healed up.
    Ah yeah, the clockwork rotations of the boss fights sure adds up to less healing opportunities if the players know them and can avoid unnecessary damage.
    (1)

  8. #958
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Quote Originally Posted by Banriikku View Post
    Do not get gaslight here. This is in porbability a troll and not honest at all. Esspacially there is not argument provided just "nah, fam we do not think so". It is a i speak for all people and say just no without context. The JP commuinity is also not happy about it. Go to the froum and translate you will stuimble on pearls of wisdom. Also JP is way harsher on the devs then we are. We fight each other while JP is most of the time extremly harsh to the devs and group together for it. We should stop the infighting and work together. The west gets post on x and facebook and JP moves SE because they riot while we are fighting on semantics that not even matter.

    Also if they were honest they would have read: There is no singular idea how to fix or change the healers and the majority does not want simply more dps. Most of us want more involvement in the fights aka healer mechanic and a reason to be there not "give us BLM damage". For that reason i call BS for that post.
    Are you talking about Nanananami773? I looked at their post history; they talk about healers a lot. They are not a troll. Someone from here went over there and asked about the strike in their general forum with a translator: https://forum.square-enix.com/ffxiv/...81%9D%E3%81%86 The first post was a completely different person saying that the community over there thinks this is a non-issue as well. Though I admit... the JP forums tend to complain a lot about the animations of certain skills quite a bit. So its just a different set of priorities over there. I do see some balance threads here and there, but they are much more quieter compared to EN.

    edit:
    If by chance you were not referring to them, I do apologize. Your comment was a little confusing to me.
    (5)
    Last edited by Gember; 06-12-2024 at 03:09 AM.

  9. #959
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OliviaLugria View Post
    The non-healer roles are providing an extra 50% worth of mitigation for this mechanic? I'm not saying the healers aren't healing, it's that it's impossible without the extra mitigation.

    If they removed the vast amounts mitigation from the other jobs than I assume they would be changing the damage numbers to account for this.
    I think the math more adds up to ~30% over the entire mechanic IIRC, since the hits go on longer than each of the mits you need to effectively space them out for the best effect. that is usually where the issues of 'not enough mit' stem from... blowing everything at the beginning of a mech then realizing there are 2-3 more hits of pain left after everything falls off. There is still an issue where some healers just don't press healing buttons during those mechs, and that is bad.

    In all effect they'd either need to do that or buff the healer's mit % and/or duration to best compensate.
    (0)
    ~Mew

    ~~Thank You Niqo'te

  10. #960
    Player
    Join Date
    Apr 2024
    Posts
    448
    grats on page 100

    let's keep going to page 200

    and the only way to do this is if u ignore the haters and not get into a cesspit of personal attacks with them

    u dont want to give the mods any excuse to lock and censor this do u
    (16)

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