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  1. #1
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    703
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Dawntrail is already finished. There's no use asking for a change. There are two ways out:

    1) Hope that the new foray content will replace all four-man content for tomes and relics. No healers should be required. You can't queue roulettes without a healer, so those forms of content will just have to die. Raids can be cleared with non-standard parties in PF as usual. No one will miss the absence of healers and the game will be better off without hallway dungeons, so nothing of value will be lost. Many MMOs and RPGs don't have a healer class either and you will likely enjoy forays more.

    2) If #1 isn't possible, make The War Within more popular than Dawntrail. You all will have to go back to WoW where healers actually exist. If #1 is impossible it would likely be due to forays sucking or not even existing, which is typical for Square Enix. No forays would mean that Dawntrail would be worse than both Endwalker and WoW and you can safely leave the game without missing anything.

    I'm sure a couple of people will be sad to see healers in FFXIV die off, but most people will be fine. It's a video game and healers were always trash in FFXIV. Don't pretend that Cleric Stance made anything better, because it didn't.

    And if you really, really want to heal in a video game, may I suggest not letting a woman do a man's work?
    (0)
    Last edited by caffe_macchiato; 06-10-2024 at 09:12 AM.

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    They will change things if there's enough demand, and you can que roulettes without a healer, just have to group up first.
    (15)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  3. #3
    Player
    Zakon's Avatar
    Join Date
    Feb 2018
    Posts
    86
    Character
    Zelahra Virasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by caffe_macchiato View Post
    2) If #1 isn't possible, make The War Within more popular than Dawntrail. You all will have to go back to WoW where healers actually exist. If #1 is impossible it would likely be due to forays sucking or not even existing, which is typical for Square Enix. No forays would mean that Dawntrail would be worse than both Endwalker and WoW and you can safely leave the game without missing anything.
    WoW healers aren't exactly happy with the state of their game currently either. Just saying.
    (3)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zakon View Post
    WoW healers aren't exactly happy with the state of their game currently either. Just saying.
    And yet despite spending considerably more time actually healing, WOW healers still have more robust DPS tools than FFXIV does.
    (16)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #5
    Player
    Zakon's Avatar
    Join Date
    Feb 2018
    Posts
    86
    Character
    Zelahra Virasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    And yet despite spending considerably more time actually healing, WOW healers still have more robust DPS tools than FFXIV does.
    Yeah it's funny, right?

    The problem WoW healers have is that damage is spiky and unpredictable and stressful to respond to, but they're still expected to contribute DPS while responding to it.

    Then in FF14 damage is predictable and healing becomes easier the more familiar the group is with bloated healing toolkits that are overkill for what they're asked to do, but the DPS rotations are too simple.

    It's like WoW's healers have the toolkit for FF14's fights, while FF14's healers have the toolkits for WoW's fights.
    (17)

  6. #6
    Player
    iAxX23's Avatar
    Join Date
    Oct 2017
    Posts
    37
    Character
    Casey Mino
    World
    Omega
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zakon View Post
    Yeah it's funny, right?

    The problem WoW healers have is that damage is spiky and unpredictable and stressful to respond to, but they're still expected to contribute DPS while responding to it.

    Then in FF14 damage is predictable and healing becomes easier the more familiar the group is with bloated healing toolkits that are overkill for what they're asked to do, but the DPS rotations are too simple.

    It's like WoW's healers have the toolkit for FF14's fights, while FF14's healers have the toolkits for WoW's fights.
    You're absolutely right, but this is not just a class toolkit problem. The fights being designed to be predictable is a problem. We need spiky damage, we need dots that hurts.
    (4)

  7. #7
    Player
    iAxX23's Avatar
    Join Date
    Oct 2017
    Posts
    37
    Character
    Casey Mino
    World
    Omega
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ty_taurus View Post
    And yet despite spending considerably more time actually healing, WOW healers still have more robust DPS tools than FFXIV does.
    Healing a +10 key(old 20) in WoW right now will have you fully utilizing your entire healing kit.
    And if you plan your route correctly you can dive into your vast AOE kit to maximize raid dps I would say your time spent healing/dpsing is about 75/25 in WoW. It's truly one of the most stressful and enjoyable experiences you could have in any MMO at the moment. Two fully fleshed out kits that provide a ton of ways to engage with the content.

    In XIV you have Glare, Holy and Dia and a macro that says "If you mess up the mechanic bloodbath yourself to full". As you play the game one with one hand.
    (6)