Quote Originally Posted by KLuz View Post
Reading this - I have information I'd like from those calling for a strike. (1/2)

Firstly, it seems to me that the straw that has broke the metaphorical camel's back is the successful completion of the story dungeon in the Media Tour build of Dawntrail. With that being the case, is it a fair assessment to say that a central goal of this strike is to make it so healers are required to execute on that type of content? That is, it is this group's opinion that there should be no scenario where one can complete a dungeon without a healer present?

Secondly. what brings you joy as a healer? Why do you play the job? For me, I appreciate that the power I'm furnished with as it pertains to the health of the party. I derive joy from seeing no damage done to the party because of extra strong shields or recovering the party to full from low health with the press of a couple of buttons.
What I think makes healing fun are having to make in-the-moment choices with my gameplay—when to heal, what to heal with, when to attack, and when to use my utility. Having the power to turn a failing run into a clear by correcting my teams mistakes, preventing them from suffering the consequences of a mistake, or simply increasing their margin for error. I also have a personal love for taking healers and supports and building them offensively. I want to not only protect my team, but also be a threat to the opponent, disable them with CC when possible, and be able to contribute a meaningful amount of damage in a way that looks and feels fun and exciting all while still juggling my healing and defense duties.

What does not make me happy is existing to meet a mandatory healing quota. Being exclusively an HP battery. Not having any agency over what I can or cannot do. Being stuck with slow, boring, repetitive gameplay that doesn’t even look cool.