Hey... Cleric Stance-ignoring Lustrate existed in ARR
Hey... Cleric Stance-ignoring Lustrate existed in ARR
1. Tanks have to much self-healing and self-sustaine.
2: DPS should get their self heal removed , RDM/SMN should have their ress removed.
3. Higher Healing Requirements.
More unavoidable dmg and dot dmg..ect
4. Healer dps kit reworked!
I don't think adding more dps button solves the fundamental issue with it,
it need complete rework.
(You can have fun and engaging dps kit w/o many buttons with great design).
I lean more toward higher healing requirements , and making healers needed
than adding just more dps buttons to blated kit.
(These are the Issues i have had with ffxiv healer deisgn - since i started (EW))
Note: Is it big enough of a problem to make me quit playing healer in DT? No.
But if there is a change that this will be addressed/worked upon i will gladly join.
☆SCH/AST/DNC/VPR/SMN☆
things are getting desperate I assume
Ya... uhmmm, good healer gameplay right now is to do as little healing as possible whole doing as much dps as possible.
It's going to be hilarious when DT launches, there's no healer shortage, and people are confronted with the fact that social media is a small, self-selecting echo chamber.
I didn't think of this! If people need to play healer for their savage statics then level only in trust! If you want to do MSQ as healer, do it in duty support!
Whatever we do, DO NOT play healer in roulette,normal duty finder, or party finder!
We need the greater community to see, hear, and FEEL the shortage of healers in all content!
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AST is ruined and SE is going to kill the healing role in this game unless we say something
I only heal in casual content (quick queues because nobody else wants to “play” healer lol) but I think you shouldn’t need to do the hardest content in the game on a role in order to actually have fun playing it. Casual content doesn’t do a very good job of teaching people how to play the role, since outside of niche situations it doesn’t place much stress on them. This is also the only game I have ever played where healing big pulls in dungeons gets significantly easier as you level up, to the point where you literally have to do nothing (a somewhat competent DRK in expert barely needs whispering dawn). If EW patches and Dawntrail are going to be the new player experience at some point, players who choose to play a healer will struggle to get any feedback from the game about how their skills are developing, at least until they fight Zeromus. In a dungeon like Lunar Subterrane though it literally does not matter what buttons you press, and I think that’s insulting to the player’s intelligence
They either need to give healers a damage rotation equivalent to that of a non-WAR tank and basically turn them into proper support DPS (and consolidate many healing abilities in the process), nerf set and forget party-wide tank heal/shields like SIO and veil, increase outgoing unavoidable damage and its frequency,, or some combination of those things.
I just want healer to be fun to play at all levels of the game and I don’t think that’s an unreasonable request.
I think this would be fun AF! I'll be joining!I was just in VC with a friendo and rambling about this earlier. We were (half) joking about wanting to create or join All Healer-PFs at least for MSQ dungeon/trial progression just because it'd be a nice gesture to refuse being a part of community service that is helping DF queue popping lmao.
"Yeah I'll go in as a healer only for my healer main brethren lmfao."
₍ᐢ. .ᐢ₎
I'm adding my name as well cause yeah I guess what is the point of healers with these new skills lol XD cool
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