I'm glad to see so many people actually in agreement with this. +1ing this thread.

Healer design objectively plummeted in Shadowbringers and somehow managed to only sink further down since. And while the lack of any meaningful (or fun-looking...) job changes in this expansion are all perplexing, the fact that they not only kept the overabundance of self-sustain on Tanks but also increased it is downright baffling. And AoE healing was added to more DPS? For what reason?

Even as somebody who has raided since Coil through to Abyssos (the long-term group of friends I've played with and myself all decided it became too dull to continue to Anabaseios), raiders have some of the most godawful opinions in this game. I sincerely wish all Tanks a very Deleted self-sustain and DPS a very Undeleted positionals.

Healers shouldn't have to suffer the vast majority of content being sleep-inducing so that it's easier for the savage and ultimate raiders' numbers to go up. The more I see how things are turning out, the more that late June release seems less and less worth it...