Quote Originally Posted by Ebion View Post
The problem is Mr Flower that if we make the easiest content in the game challenging enough to force the casual playerbase to learn how their characters work and actually play the game properly, they'll just cry and leave instead of actually challenging themselves. It happens EVERY TIME ANY GAME DOES THIS. I'm not saying I think healers should only have a challenge in harder content, I'm saying its not possible if square wants to keep a playerbase.
Healing was more challenging in ARR and HW casual content but the game was growing. How is that possible?