Quote Originally Posted by Exino View Post
Yeah, that's part of the problem. You play all roles, so you can swap whenever you feel like it. A lot of people only have time or want to play one, maybe two, jobs. Should they be punished by feeling unneeded or not having fun just because of poor design choices?

Many of us are frustrated that our feedback has not been heard for multiple expansions.
We have a much better understanding of the underlying problems with healers because we play them a lot in all modes.
We don't want the game to experience a healer drought, as everyone will suffer from longer queues, which will hurt the game significantly in the long term.
Most importantly, and this might surprise you, we just want to play the game we love (and pay for) while also having fun.
I don't see that as part of the problem. I play tank main, heals is my second and I often run normal content as heals for faster queues. While yes, the DPS rotation is very lackluster, I acknowledge that is likely due to the button bloat and having to be playable on controllers.

Again, the problem isn't the damage output, its that heals heal too much in general. You cast one and then you're back to DPS. Imagine if they nerfed healing enough to where you're casting 2-3, then you dps for a second or two, then back to healing, which I think most people would enjoy more.