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  1. #10
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    This is the circular logic that Warriors use to maintain the status quo.
    ''Don't nerf, nerfs are bad''
    ''Don't buff, buffs are bad''

    And if that doesnt work.. ''Muh job identity'' After you've already cannibalised every single tank identity.
    There is no niche in the tank role anymore. No buffs, no nerfs.. So in other words, keep things as they are.

    If Warrior is a problem, does the *entire* game have to warp around it?
    Just nerf Warrior, it's not a big deal. Warrior is not special. If Job identities of the other tanks didn't matter either, neither should Warrior's.
    (13)
    Last edited by GoatOfWar; 06-15-2024 at 04:11 AM.