It would of added variety if sub stats did different things for different classes but again that comes at the cost of making it a pain to meld.
It would of added variety if sub stats did different things for different classes but again that comes at the cost of making it a pain to meld.
We have had so many "red lines" crossed by the devs when they give more healer tools to other jobs (especially warrior) that the playing field looks plaid.
I have all but given up hope that healers will get to remain healers in the future, 8.0 and beyond. I expect that we will become another form of magical ranged damage and all of the jobs will get some form of self healing, functionally removing healers.
I hate being this jaded over the whole situation but we have not received any meaningful assurances that healers are desired, let alone needed.
If every job receives the ability to raise, then making health bars go up should return to being the sole purview of the healer role.
The reason healing was given to everyone else is to lessen the burden on the healer role, so if everyone can raise a dead healer, then this advantage isn't required anymore.
Giving jobs like the tanks the ability to raise and allowing them to keep the ability to heal would not result in balance, it would just be propping up the importance of one role over all the others. Balance means every role in the party having their own importance, if you remove one advantage entirely from a role, you need to give them another to replace it.
If healers turn out to be a bit more combat oriented with healing abilities embedded to their kits, that could be really cool. Heck, i’d go as far as to say Sage should be a real dps healer with a fully fleshed out dps kit that just pumps out healing(mitigating?) while you successfully do your rotation. White mage would most likely also be a dps healer but easier by comparison (basically how they are now with an additional dps skill or two). Somehow, I’d still see ast and sch staying within party utility because they’re pretty cemented there at this point. I can only hope they don’t have the same ridiculous 1-1-1-1-2-1-1-1.. nonsense.
However, all of this is a pipe dream. For all we know, 8.0 healers might just be 100% healing abilities where everyone’s fishing for freecure.
I wonder what happened to the spreadsheet that the detractors were making.
Do you think they just quietly stopped when they realize that there are more savage and ultimate raiders here than assumed?
or maybe they're feeling vindicated because it "proves" that we're all just a bunch of turbo hardcore raiders trying to ruin it for the little guy who can't possibly keep track of healing and more than two or three damage buttons.
I honestly believe it's best forgotten, no one has brought it up in a long time.I wonder what happened to the spreadsheet that the detractors were making.
Do you think they just quietly stopped when they realize that there are more savage and ultimate raiders here than assumed?
or maybe they're feeling vindicated because it "proves" that we're all just a bunch of turbo hardcore raiders trying to ruin it for the little guy who can't possibly keep track of healing and more than two or three damage buttons.
Player
1k pages!!!! Lets gooo!!!!
So much discussion and yet nary a peep from the devs, sad.
That would require them to acknowledge the thread exists and that people think there's a problem. Far easier to just refuse to speak of it.
Also yay first post on page 1000!
Last edited by Alice_Rivers; 12-21-2024 at 05:33 AM. Reason: Typo
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