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  1. #5081
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by EmyEmy View Post
    It is concerning to see some healers displaying negative behavior in response to new expansions. Instead of focusing on the challenges and changes, it would be more constructive for healers to embrace the new content and adapt accordingly. Observations have shown that some healers exhibit arrogance by refusing to heal or resurrect players, particularly if the tank is new or struggling with mechanics. This can lead to an unsatisfactory experience in alliance raids, where other players, often DPS with healing or resurrecting abilities, have to compensate for the healer's lack of support.

    Healers should prioritize their responsibilities, which include healing and resurrecting, to ensure a smooth gameplay experience. The expectation is for healers to maintain their role effectively, without letting personal frustrations interfere with their duties. It's important to recognize that every role faces challenges, but cooperation and a positive attitude can significantly improve the gaming environment for everyone.

    Moreover, some healers express a desire for the game to be more challenging, potentially due to feeling underutilized. However, addressing this by neglecting their core responsibilities is not the solution. It is crucial for all players, including healers, to work together harmoniously to enhance the overall experience.

    Square Enix, known for its expertise in game development, is expected to balance the needs and feedback of all player roles without disproportionately catering to any single group. By maintaining this balance, the company ensures that the game remains enjoyable and fair for the entire player base.

    In conclusion, while feedback and adaptation are important, it is essential for healers to fulfill their roles responsibly and constructively engage with new content. A cooperative and positive approach will benefit not only individual players but the community as a whole.
    Ws are adapting the new expansion! As healers, we will be facilitating faster and easier clears by switching to dps and tank roles. We hope others will react positively by joining up in our pfs of 1T3D or 2T6D and not grief ques by joing a lackluster roulette.

    As healers, we should recognize that our role no longer exist, and can be done by other jobs while also dealing more damage. By playing the healer role, we are actively greifing our team.

    Your statment couldn't sound more like a PR spokesman if you tried.
    (26)

  2. #5082
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by EmyEmy View Post
    It is concerning to see some healers displaying negative behavior in response to new expansions. Instead of focusing on the challenges and changes, it would be more constructive for healers to embrace the new content and adapt accordingly. Observations have shown that some healers exhibit arrogance by refusing to heal or resurrect players, particularly if the tank is new or struggling with mechanics. This can lead to an unsatisfactory experience in alliance raids, where other players, often DPS with healing or resurrecting abilities, have to compensate for the healer's lack of support.

    Healers should prioritize their responsibilities, which include healing and resurrecting, to ensure a smooth gameplay experience. The expectation is for healers to maintain their role effectively, without letting personal frustrations interfere with their duties. It's important to recognize that every role faces challenges, but cooperation and a positive attitude can significantly improve the gaming environment for everyone.

    Moreover, some healers express a desire for the game to be more challenging, potentially due to feeling underutilized. However, addressing this by neglecting their core responsibilities is not the solution. It is crucial for all players, including healers, to work together harmoniously to enhance the overall experience.

    Square Enix, known for its expertise in game development, is expected to balance the needs and feedback of all player roles without disproportionately catering to any single group. By maintaining this balance, the company ensures that the game remains enjoyable and fair for the entire player base.

    In conclusion, while feedback and adaptation are important, it is essential for healers to fulfill their roles responsibly and constructively engage with new content. A cooperative and positive approach will benefit not only individual players but the community as a whole.
    What is my blud waffling about?
    (4)

  3. #5083
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by EmyEmy View Post
    Instead of focusing on the challenges and changes, it would be more constructive for healers to embrace the new content and adapt accordingly.
    It is concerning to see posts like this one especially because that's exactly what us, strikers, will do : Embracing new content and adapting by playing other jobs.

    We will prioritize our responsibilities which include keeping aggro as tanks and/or doing damage as dps to ensure that we feel useful and engaged in a smooth gameplay experience.

    Square Enix, known for its expertise in game development, was expected to balance the needs and feedback of all player roles without disproportionately catering to any single group. But they show everything but that for almost 6 years now. By breaking this balance with each patch since ShB, the company ensures that the game remains enjoyable and fair for the entire player base but healers.

    In conclusion while feedback and adaptation are important, it is essential that players have fun and feel engaged in the content. A cooperative and a positive approach would be for people (particularly those righteous lesson-giver main tanks, main dps and "just unsub" parrots), who are worried that us switching off from a job we don't like anymore are hurting the community, to switch main healer to fill the spot in the glare/broil/dosis/malefic spam hell. This will benefit not only to individual players but the community as a whole.

    All of this mostly because nobody but us are paying our sub.

    Regards
    (24)
    Last edited by Hellebore_Ghrian; 06-26-2024 at 04:30 AM.

  4. #5084
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,080
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aword3213 View Post
    Most in-game activities are instanced duties. Dungeons, Trials, Raids, Criterion, Alliance Raids, Treasure Maps...etc. Also, enemies die faster if you bring additional DPS. As long as enemies die before mitigation enhancements wear off, tanks will be fine. Not to mention WAR only need Bloodwhetting.
    Some people don't care for roulettes and spend most of their time doing MSQ, side quests, FATEs, Tribal Dailies, etc., all of which occur outside of instances.

    Are you defending FFXIV current design or are you criticizing it? Yoshi-p has been painstakingly enforcing Pure Healer/Barrier Healer split since the start of EW, and now you say it's good when you don't need specific one and another? It's contradictory to what the dev team intended.
    He straight up called it good game design. Meaning that the healers are sufficiently similar in that they're balanced so you can feasibly take any of the healer roles in a group without hamstringing your group, while still giving each one enough unique touches to give it its own identity.

    Right now, in this thread, healers from both ends of the spectrum, casual and hardcore, are not happy with the current state of the healers.
    Because people are naturally more apt to complain, and this is a voluntary sample of people who choose to post on the forum, rather than a truly random sampling of healers in-game. I'm a casual healer who is very much enjoying the current state of healers, for the record. And there are many more of us in-game that just aren't among the minuscule few that post on the forums.

    Can't tell if you're arguing in good faith or not because there were at least 50 of you in this thread that just left the chat and disappear whenever their arguments got challenged.
    You're assuming everyone is here to "argue" and go back and forth. People can also just be stopping in to post their two cents with no intention of engaging in a protracted debate (especially against an echo chamber likely to gang up on them for daring to disagree and enjoy healing).
    (5)

  5. #5085
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post

    ~~Manifesto~~
    [*]Self-sustain and healing abilities given to other roles.
    The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    [*]Over simplified DPS rotation
    Every job in FFXIV has a filler GCD skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    [*]Homogenization of healer jobs
    Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    [*]Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    [*]Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content. It is understandable that difficulty cant be so great as to bar progression of story-based content. However, innovative means should still be employed to make full use of abilities.
    I would like to go back and address the original manifesto.

    Self-sustain and healing abilities given to other roles.
    This isnt too bad. I only think that there should be enough damage to warrant the availability of these. The new monk aoe heal might be an issue unless its very small like dancers curing waltz which practically does nothing.
    I think bloodwhetting/nascent flash/chaos is a definite problem. Clemency perhaps too.
    I think red mage being able to spam 4 or 5 raises in a row with dual cast is too much. They should put verraise on a 40 or 60 second cooldown, equivalent to summoner raising. But i think summoner and red mage should keep a raise as interesting uniqueness and it makes sense for the lore.
    I think melee having one heal like current like second wind is good considering they usually are in more danger.

    Over simplified DPS rotation
    This i definitely disagree with, but one damage button and a dot is too little. I actually think healers should have more ogcd damage like assize. But nothing akin to a dps rotation.
    This is a symptom of the problem, not the problem. There should be enough damage to heal, support to do, and cleansing to not be spending the current 80-90% of time using damage gcds.

    However there should definitely be unique variation between the healers even in how they deal damage. They absolutely should not all have the same 1 attack and 1 dot. Consider giving whm an additional whirlwind aoe that stays dealing DoT. Give sch a second dot and give them a way to spread it in an aoe and replenish the timer. Have some creativity.

    The remaining three points all yes
    (1)

  6. #5086
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by EmyEmy View Post
    *snip, straight into the wastebasket*.
    If you're going to misrepresent yourself as if it came from some junior flunkey in Square PR or Marketing division, it's going straight into the trash.
    (10)

  7. #5087
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Striker44 View Post

    He straight up called it good game design. Meaning that the healers are sufficiently similar in that they're balanced so you can feasibly take any of the healer roles in a group without hamstringing your group, while still giving each one enough unique touches to give it its own identity.
    People are free to enjoy healer gameplay as is. Doesnt mean we cant suggest how it can be better.

    Anyway balance is good and usually a problem other multiplayer games have. But the issue is healers dont have the uniqueness or identity described.
    Maybe this is a japanese stereotype, but they shouldnt act like it if this is true, but at some point they have to stop caring so much about the math and numbers and balance and start caring more about the fun. I will call that out.
    (12)

  8. #5088
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    I would like to go back and address the original manifesto.

    Self-sustain and healing abilities given to other roles.
    This isnt too bad. I only think (lists all the problematic abilities)
    I think melee having one heal like current like second wind is good considering they usually are in more danger.

    Over simplified DPS rotation
    This i definitely disagree with, but one damage button and a dot is too little. I actually think healers should have more ogcd damage.

    However there should definitely be unique variation between the healers even in how they deal damage. They absolutely should not all have the same 1 attack and 1 dot. Consider giving whm an additional whirlwind aoe that stays dealing DoT. Give sch a second dot and give them a way to spread it in an aoe and replenish the timer. Have some creativity.

    The remaining three points all yes
    You seem to have forgotten to disagree? A rotation doesn't have to be rigid, Dancer or Bard still has a "rotation" despite being flexible and based on procs. Heals like Second Wind have never been the problem because they're tuned to not be able to replace healers, unlike Shake it Off.
    (6)
    We have Bahamut yes, but what about a second Bahamut?

  9. #5089
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,456
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EmyEmy View Post
    It is concerning to see some healers displaying negative behavior in response to new expansions. Instead of focusing on the challenges and changes, it would be more constructive for healers to embrace the new content and adapt accordingly. Observations have shown that some healers exhibit arrogance by refusing to heal or resurrect players, particularly if the tank is new or struggling with mechanics. This can lead to an unsatisfactory experience in alliance raids, where other players, often DPS with healing or resurrecting abilities, have to compensate for the healer's lack of support.

    Healers should prioritize their responsibilities, which include healing and resurrecting, to ensure a smooth gameplay experience. The expectation is for healers to maintain their role effectively, without letting personal frustrations interfere with their duties. It's important to recognize that every role faces challenges, but cooperation and a positive attitude can significantly improve the gaming environment for everyone.

    Moreover, some healers express a desire for the game to be more challenging, potentially due to feeling underutilized. However, addressing this by neglecting their core responsibilities is not the solution. It is crucial for all players, including healers, to work together harmoniously to enhance the overall experience.

    Square Enix, known for its expertise in game development, is expected to balance the needs and feedback of all player roles without disproportionately catering to any single group. By maintaining this balance, the company ensures that the game remains enjoyable and fair for the entire player base.

    In conclusion, while feedback and adaptation are important, it is essential for healers to fulfill their roles responsibly and constructively engage with new content. A cooperative and positive approach will benefit not only individual players but the community as a whole.
    Like someone else mentioned, is this a JP mentality? Because I'm not a striking healer and I play on NA and it sounds like you're saying people have to stay in the healer role because that's the role they've done and they can't ever change because they have to think about the community. Says who? If they aren't feeling the role, they should be allowed to leave it alone and play a role they enjoy.
    (9)

  10. #5090
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    You seem to have forgotten to disagree? A rotation doesn't have to be rigid, Dancer or Bard still has a "rotation" despite being flexible and based on procs. Heals like Second Wind have never been the problem because they're tuned to not be able to replace healers, unlike Shake it Off.
    Yeah, I dont disagree that much, but i think what i described might be a better or easier way to implement more interesting damage dealing. More of an ogcd than a gcd 123 thing. Both can work, i just dont want to see anything too long on a healer dps rotation which is the impression i get. Button creep is helped by the DT change that you can make buttons turn into other buttons though.
    Healer gcd damage i think would have to be easily interruptible for healing and not punishing to stop when you need to heal. In fact, it should be rewarding to your healing.
    Proc based "rotations" like bard and dancer are probably the way to go, yeah. And they can trim some of the excessive healing ogcds to make room for them. Whm was already overloaded, do they really need a second tetragrammaton stack?

    But that's all, maybe its the wording but it does sound like in the manifesto like it suggests making healers continue to dps 80% of the time, just make it more like a dps job. I dont want that.
    (1)

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