
So, based on your statement, the fact that you are posting in this thread and the fact that there is no constructive criticism in your post, are you calling yourself a "massive crybaby whinning"? And if yes, why? Thanks for the free bump, I guess?...
Honestly, it started as a joke, but after going through the JP forums (with Google Translate, which was a headache on its own, but that's a different story) on the topic of the healer strike and having in mind that's the player base the Devs listen to, healers will likely remain the job to "take a break, turn your brain off". So it actually might make sense, nobody's getting any younger and hand cramps are not to be underestimated!
Honestly, I was assuming what you are saying as well, once the stack of the DoTs was removed it just became such a niche spell... Thanks for the feedback!There are a few trash blobs which are awkward, where the first group will start casting (and stop following the tank); in those cases, I find that I'll E. Dosis the first half and then just Icarus to the tank and E. Dyskrasia the rest in one go. At that point, the original group generally finally lumbers over to join us, and I can shift into normal Dyskrasia spam at that point once the target-rich environment is fully assembled.
(In particular I'm thinking of the first pull in Origenics, where the two cyclops can be Extremely Slow to come join the party by the time a group has generally booked it on ahead to the second blob.)
It's also kind of useful when you get a second group of enemies who spawn in where you're already standing; dropping E. Dyskrasia on them in one hit and then moving straight to normal AoE isn't the worst option.
So I don't actually hate the addition of it; it's not the worst option to have in places. But for like... 85% of trash pulls, yeah, I've got time to E. Dosis all the mobs individually while we're on the move.
Last edited by Kozmakis; 07-17-2024 at 09:01 PM.




to be fair, its a long thread, they have likely only read the last page... if that.
so, really, these days it is what I would expect. happy they are 'enjoying ast' but they are only 70, so never really played it before. they likely have no idea what was lost.
#FFXIVHEALERSTRIKE
The problem is that healer vets will really enjoy the role again but every healer derper will not be able to clear the fights. And we can’t have that. As SE told us already.
Like again I was late night bored and did ex 2 and 2 times in a row my cohealers were Whm who both did sup 6k dmg and healed less then me even after slamming the medica 3 button after every single aoe. These people will never clear harder heal checks and are mostly here for the free carries. Like one of them had 57 kills on ex 2 and the highest he parsed was a 2 and not even a 99 in healing.
Like I really had to bite my tongue and not call them bots. I let us wipe once on conga line because i thought these people would medica spam after I did sage shields and did panhaima holos and kercha and then we wiped on the last stack were 6 people were in and I was close to getting into GM jail the next day.
Also I’m on Handy and here is 1 of the logs without name and I’m the sage. Pls tell me how something like this is ok for the love of god. https://www.fflogs.com/reports/a:cmC...4yYnQ9#fight=4
And here is the other player that did minimal more dmg and healing. And this isn’t a rare thing getting these absolute derps as co healer. Like the role attract free carry mental people https://www.fflogs.com/reports/a:cmC...4yYnQ9#fight=3
Edit: Im on pc now but i posted the same player first twice because they are both almost identical bad that i really thought it was the other person. Here is the real other WHM co healer.
Last edited by Mortex; 07-17-2024 at 10:48 PM.



When MCH does less damage than a healer.And here is the other player that did minimal more dmg and healing. And this isn’t a rare thing getting these absolute derps as co healer. Like the role attract free carry mental people https://www.fflogs.com/reports/a:cmC...4yYnQ9#fight=3
Edit: Im on pc now but i posted the same player first twice because they are both almost identical bad that i really thought it was the other person. Here is the real other WHM co healer.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.




This^ It's a part that has been reiterated ad infinitum within the board.
The amount of GCDs that each player can perform in a fight before the boss dies or enrage can be seen as a 'resource' that players have to choose where to spend them on. I.e. fight lasts for 10 minutes = that's a hard limit of 240 GCDs given to each players without accounting downtimes and shorter/longer recast GCDs.
Going from that as a baseline, so let's say that the fights are set so that healers has to spend 20% of their GCDs on healing or somebody would drop dead NOT incl the usage of oGCDs, that still leaves them with 192 GCDs to allocate elsewhere. But where are we going to allocate them to besides our boring a$$ fillers when:They can obviously ramp up the damage intake, sure. But how much can they go for that route solely before that starts to wall the lower end players that they're so afraid of doing for many years now? Is low HPS requirement an issue? Yes. Is that the only issue we have? Absolutely not.
- We're not allowed to have any buffs, debuffs or god forbid utilities to even maintain;
- Resource management is nadir;
- Mobility & uptime is hardly anything to worry about since 6.0 Trashologification;
- The amount of mistakes another player can make are limited to the amount of mechanics the game vomits. This, in turn also limits the amount of 'safety heals' that a healer can meaningfully throw out.
Last edited by Rein_eon_Osborne; 07-18-2024 at 01:32 AM.




lets be honest here, at what level do they draw the line and say "look, you must have picked up the basics by now so expect things to get a bit harder"They can obviously ramp up the damage intake, sure. But how much can they go for that route solely before that starts to wall the lower end players that they're so afraid of doing for many years now? Is low HPS requirement an issue? Yes. Is that the only issue we have? Absolutely not.
lets face it, the healer "role quest" is a joke. all you basically need is Esuna.. about 20 times. its a level 10 spell for a 90 to 100 job quest series. they are not making it easy, easy is well above where the bar is currently set. I dont think assuming basic competency at level cap is too much to ask of anyone. it should be a damn expectation.
#FFXIVHEALERSTRIKE
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