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Thread: Improvisation

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  1. #1
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100

    Improvisation

    Since Improvisation still works the same in DT, it should just be buffed.

    PCT has a 10% shield that is the same cooldown or lower, double the power of a base Improvisation shield, equal to the power of a full ~12 second channel, all for half the effort and not being beholden to ping issues.

    I'd like the base power for Improvisation to at least be in line with Tempera Grassa. But if there's a chance of a rework while keeping the channeled factor in play, here's my armchair suggestion:

    Improvised Finish
    - Creates a barrier around self and all nearby party members. Damage absorbed equals 10% of maximum HP of target.
    Duration 30s
    -Reduces damage taken by self and nearby party members. Damage reduction increases with stacks of Rising Rhythm.
    0 Stacks: 5% damage reduction
    1 Stack: 6% damage reduction
    2 Stacks: 7% damage reduction
    3 Stacks: 8% damage reduction
    4 Stacks: 10% damage reduction
    Duration 20s

    Or go with HP recovery by healing actions with the same numbers. Or what's probably better, pivot the HP regen into the Rising Rhythm stack. Make the regen potency scale off that and make the baseline decent.

    EDIT:
    After chatting in the thread and ruminating on it I think I'd prefer Esprit generation to more mit. It would flow better into being both a damage gain and a mitigation utiility.

    Improvised Finish
    - Creates a barrier around self and all nearby party members. Damage absorbed equals 10% of maximum HP of target.
    Duration 30s
    -Generates Esprit upon execution. Esprit generated increases with stacks of Rising Rhythm.
    0 Stacks: 10 Esprit
    1 Stack: 20 Esprit
    2 Stacks: 30 Esprit
    3 Stacks: 40 Esprit
    4 Stacks: 50 Esprit
    (1)
    Last edited by LynxDubh; 06-11-2024 at 11:11 AM.