
Originally Posted by
Cervani
You also forgot FFXI, which was SE's first foray into the MMO genre. It released between FFX and FFX-2.
That being said, FFXI WHM and really any other healer followed the same formula as FFXIV does. WHM for example has Dia and it's damage spell Banish, with Holy at lvl 50. What made FFXI unique in not pigeon-holing healers is the sub job system like they had in FFT. The SJ system was a trinity system killer in and of itself, as it allowed any job to become a healer, a tank or a dps.
Lets use WHM as an example. Sub BLM, and you get access to "most" of the black mage spell kit as well as some of it's traits. Sub NIN, and you become a shadow tank through the use of Utsusemi as well as various damage and enfeebling ninjutsu. Take this a bit further with some of the insane weapons they had in FFXI, the Kraken Club being a massive one. A low damage club at 11 damage with a special ability of "occasionally attacking 2-8 times" on each attack. Thing is, the club was absolutely insane with it's procs, and weaponskills in FFXI were ties to weapons and not the jobs itself. Weaponskills were used via TP, which was gained per weapon hit and weapon type. So you'd only get 6 TP with a single club hit, but the absolutely bonkers amount of hits you were performing made you a machine. So you'd have a WHM/NIN dual-wielding clubs, one of which is a kraken club, mass spamming weaponskills and utterly destroying mobs.
And ANY job could do the above with /nin. Go PLD/WHM for incredible heals with your tank, or /rdm to boost your already insane def and make you a cure machine. Go /dnc with any job and you had self heal, self haste, self damage with enfeebles and could solo pretty much anything out bosses. BLU and BST were so far out there in damage and utility that it's the main reason they are limited jobs in FFXIV and not main ones. If you think BLU is dungeon breaking in FFXIV, it was orders of magnitude stronger in FFXI.
The sub job system was an incredible system that warped the trinity but was incredibly successful both despite of and BECAUSE of it. It saddened me quite a bit when they got rid of it in ARR because it still had potential, in my own opinion. It also stopped what's currently happening in FFXIV from happening in FFXI, as it only promoted variety and ability coverage vs traditional trinity classes stagnant "you are this, and only this" mentality.
I miss FFXI.