Exactly, a whole load of yappington, they'll forget all about it when they open duty finder and insta queue, only when the MSQ nostalgia wears off, they'll be back to yapping about nonsense on the forums/reddit again.
Honestly, non-healers have way too much self-sustain. Warriors are essentially gods at this point.
https://www.youtube.com/watch?v=VqBWp00XNZs
Not a fan of this guy in particular but I think its pretty sad we're still here in this same boat again.
Guess the healers aren't going to have any engagement outside of ultimate raids again.
Yeah, but if they nerf WARs self heal, or do anything to make WAR "not the best", Xeno will throw the biggest manchild rant ever. Just like last time. I really don't get his appeal.
It would be bad optics for them to lose one of their bigger streamers even if his opinions are objectively awful. Can't say I'm surprised.
It's a dungeon, they're designed to be easy. Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking, so why would you expect Dawntrail to suddenly be different? I'd love if dungeons were more difficult but I'm not going to get upset and set myself up for disappointment when I already know the expansion isn't doing anything new with them. Maybe 8.0, but expect the same type of gameplay seen in Endwalker in Dawntrail.
It's not like healers are going to be stuck without being able to dungeons because everyone wants a third DPS. Most people run dungeons through the duty finder with randoms and that forces the typical party composition. If your friends are going to exclude you from content because you play a healer, then they're probably not very good friends to begin with.
I was promised Enhanced Encounter design, this is more of the same.It's a dungeon, they're designed to be easy. Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking, so why would you expect Dawntrail to suddenly be different? I'd love if dungeons were more difficult but I'm not going to get upset and set myself up for disappointment when I already know the expansion isn't doing anything new with them. Maybe 8.0, but expect the same type of gameplay seen in Endwalker in Dawntrail.
I didn't actually expect anything different though.
I think this might be the only game where the difficulty has steadily gone down over time as the expansions progress because the incoming damage in dungeons has remained proportionally static while the mitigation/healing cooldowns keep getting more bloated.It's a dungeon, they're designed to be easy. Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking, so why would you expect Dawntrail to suddenly be different? I'd love if dungeons were more difficult but I'm not going to get upset and set myself up for disappointment when I already know the expansion isn't doing anything new with them. Maybe 8.0, but expect the same type of gameplay seen in Endwalker in Dawntrail.
It's not like healers are going to be stuck without being able to dungeons because everyone wants a third DPS. Most people run dungeons through the duty finder with randoms and that forces the typical party composition. If your friends are going to exclude you from content because you play a healer, then they're probably not very good friends to begin with.
It's really not asking much to be pressured into having to actually use your entire kit in normal mode content.
Yeah for Extreme and Savages. Dungeons are unfortunately designed for those that don't like having to think.
It's why I'd like to see a big overhaul with how combat and jobs are designed, however they already said that won't be in DT so I wasn't going to get my hopes up.I think this might be the only game where the difficulty has steadily gone down over time as the expansions progress because the incoming damage in dungeons has remained proportionally static while the mitigation/healing cooldowns keep getting more bloated.
It's really not asking much to be pressured into having to actually use your entire kit in normal mode content.
They kind of built themselves into a corner with most jobs where all they can really do is add bigger damage numbers or stronger buffs. Even in the current state, they're scared to challenge players in casual content because of the few that hate even having a single wipe so everything boils down to "Tankbuster, Raidwide, Move out of AoE, Stack Marker," repeat. The few fights that do something new don't punish you for failure, you just take a bit of damage and maybe a stack of Vulnerability.
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