Because if DPS are excluded the run goes from 15 minutes to 30 minutes
Exclude the healer and the run goes from 15 minutes to 10 minutes
You shouldn’t actively benefit from excluding part of the trinity
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Full party = 15 minutes
One Tank and 3 DPS = 8-10 minutes
BLU Solo = 7 minutes or less
4 Coordinated BLUs = 5 minutes or less
Case in point overall is if you bring the damage you don't need the healing.
(un)Limited Jobs notwithstanding I think WAR Party Healing should be nerfed. WAR has been overtuned and left that way and needs to be knocked down a peg. Class is just as powerful as a Blue Mage and can make the party watch a boss fight and make the Healers and DPS watch like it's a long and drawn out Bozja Duel.
Last edited by MagiusNecros; 06-18-2024 at 01:48 AM.
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