Quote Originally Posted by Espon View Post
It's a dungeon, they're designed to be easy. Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking, so why would you expect Dawntrail to suddenly be different? I'd love if dungeons were more difficult but I'm not going to get upset and set myself up for disappointment when I already know the expansion isn't doing anything new with them. Maybe 8.0, but expect the same type of gameplay seen in Endwalker in Dawntrail.

It's not like healers are going to be stuck without being able to dungeons because everyone wants a third DPS. Most people run dungeons through the duty finder with randoms and that forces the typical party composition. If your friends are going to exclude you from content because you play a healer, then they're probably not very good friends to begin with.
I think this might be the only game where the difficulty has steadily gone down over time as the expansions progress because the incoming damage in dungeons has remained proportionally static while the mitigation/healing cooldowns keep getting more bloated.

It's really not asking much to be pressured into having to actually use your entire kit in normal mode content.