Quote Originally Posted by Kissune View Post
No but really guys astro needed that third ED charge and 2 extra single target effects per minute. Scholar really needed the ability to spam the least used ability on their kit. Sage really needed... well, the got damage, so good for them I guess. White mage really needed an extra tetra stack. We need all this healing so that we can have even more things to not press when we do any content! Bc if dungeons look like this, i cant imagine anything harder is too different.

But we wouldn't want to stress the new players, or the casuals, who have spent 90 levels at this point learning their classes, right? We wouldn't want to expect the basic level of competence from people who have spent, again, NINETY LEVELS learning the class, right?

Jfc. Just make 1 tank 3 dps the standard roulette queue at this point. That'll solve the healer shortage, right?
But dude, you now have a new button to press every 2 minutes to take your glare mashing from a whopping 90% hit rate, to 89% - isn't that fantastic, why aren't you excited to play healer on patch in the new dungeons?