Quote Originally Posted by HikariKurosawa View Post
Removing auto attack would enable them to make our active potency higher, and it would feel like we are in control of our entire output. I agree that they are meaningless and I would describe them as archaic.
Quote Originally Posted by Malthir View Post
Well you would be wrong, they didn't have AA's in 1.0, they added them in ARR, because turns out having your character just stand there like a plumb in front of the enemy for nearly 3s in-between weaponskills is really really jarring.
Both good points, though they don't apply to DoM. BLM whacking things with a staff for 1 damage is like WAR having an MP gauge. These are supposedly just things that are expected to be ignored instead of updated or removed. I'd rather it be a ranged magic blast that deals a few hundred chip damage if it has to exist.