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Thread: Skirmish!

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  1. #1
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Giit View Post
    are you complaining about having options? Oo

    I consider that a promising start to a game we can customize a bit more than we can today.
    I'm complaining that they're focusing too much on weapons and not enough on the other slots. Wouldn't you rather have Ifrit drop some body armor or an att+ belt, or Skirmish drop items like an Uldahn teleport ring with 30 charges?

    Take a look at this page and tell me that at least three lvl 50 weapons don't have stats that are near-identical:

    http://www.mooglebox.com/weapon/pugilist.php
    (0)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  2. #2
    Player

    Join Date
    Apr 2012
    Location
    heck, your bed
    Posts
    226
    Quote Originally Posted by Theplatter View Post
    I'm complaining that they're focusing too much on weapons and not enough on the other slots. Wouldn't you rather have Ifrit drop some body armor or an att+ belt, or Skirmish drop items like an Uldahn teleport ring with 30 charges?

    Take a look at this page and tell me that at least three lvl 50 weapons don't have stats that are near-identical:

    http://www.mooglebox.com/weapon/pugilist.php

    I get what you mean, but I'm sure you see the process unfolding, elemental differences, significant stat differences (attack speed, etc.). options like that let us evaluate our setup for best results in a range of encounters. along with these changes, we have the obvious improvements to gear at each step as well, there's no way to know what's in store for future patches unless you're on board with the SE dev team. personally i prefer to accept the options given, and be as optimistic as I can about delivery of future changes like you're expecting (armor, consumables, etc.) I see the fact that there's no 1 stop for everything you need as a good thing
    (1)