So, with Dawntrail coming up and a lot of doom and gloom on the forum, I figured I'd bring this talking point forward: Level Skips.
Their initial purpose is to allow people to skip to 10 Levels below the cap so that they can play the job in their fullest - however, I think this is a problem that can be solved if the developers were to do something about the learning curve some jobs bring.
Let's say you're a Lv 1 Black Mage. You don't know how the job works, and you decide to Level and Story Skip so you can be with your friends in content later in the game. Now that you're Lv 90, you have A LOT of actions that you don't even know what to do with!
This creates a sense of being overwhelmed. Not to mention, at higher levels people are expectant of others being able to know their job at a basic level; and thus, this is a problem that needs to be addressed.
Yes, I know: "Read your Tooltips!" you say. Not everyone wants to read walls of text trying to know how things interact with each other - they want to just jump in! They do in story, and when they find they're in over their head? They can quit because it's too hard for them.
Level Skips need to have something behind them that prevents the player from just jumping straight into the fire and get them to understand some of their tools, and we really need an big update to Hall of the Novice with information about each job at a base level. People like the feel good when they're able to do things - so it'd probably help to make a new Hall of Adventurers for those who are well-traveled, or have just jumped into a job near cap for the first time and don't know what they're doing.
This would reduce grief some people will feel when they're trying to get through a high level duty(which, to be honest, anything 70+ can be considered high level at this point due to what the game asks for).
I want to know what other people have to say on it, since it's a topic that's been left alone for a while since inception; and now that we've had a few expansions with it, I also want to get a perspective for what the community sees it as.