Quote Originally Posted by ty_taurus View Post
Here's the question:
"Even in Ultimate-level content, healers spend most of our actions casting basic attack spells like Glare and we're frustrated with it. Dawntrail's additional finisher attacks, usable once per 2-minute interval, do not provide enough variety to alleviate this monotony. [ADD: Our healing kits are full of cheap, powerful heals, which exacerbates the problem.] We want our role to be more interesting, not just in Ultimate, but in all content. Can we have more ways to vary our gameplay and reduce the proportion of actions spent casting our basic attack spell?"

I'm a professional editor, there you go. All the salient points (plus one I suggest adding), delivered succinctly and without anything to distract Koji and Yoshi.

Remember, this is hypothetically a media tour or Q&A-type question. You won't have a bunch of time to outline all the possible paths they could take and give them examples of changed abilities.