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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    Oracle should be an action on the GCD with a recast timer of 20s. It should not be locked behind playing a card, using Astral/Umbral Draw or Divination or anything else.
    Really?

    I don't dislike just having attacks on cooldowns. I'm okay with Phlegma being like that, and I think reducing Phlegma's cooldown to 20 seconds would also be very apt, but I also feel like just having things on cooldowns is kinda boring. That's why I so desperately want Addersting to be something more unique, because I think that can be what makes Sage's DPS more exciting.

    With Oracle, I like the thematic concept of having it be a follow up to something. Follow ups aren't a bad thing in my mind, just that having something only be a follow up to a single action, and one on a 2 minute cooldown no less, is so weak and uninspired. But I feel like there's a way that we could make it more dynamic than just a cooldown, and that can still make it used fairly often. I'm just really unsure of how to connect it to anything else Astrologian has. Because for some reason Astrologian has just become a kitchen sink of repetitive heals that do a lot of the same thing.

    I mentioned before about my own idea for card effects, where you place a sort of "reverse dance partner" on the enemy, and cards instead offer different ways of proc'ing a special attack that triggers whenever you build enough stacks on this "reverse dance partner." I was also sort of thinking about how maybe Horoscope gets reworked to an effect that marks each party member with a designated card. Let's say you have a Paladin marked with Ewer, a Samurai marked with Spear, a Summoner marked with Arrow, and you're marked with Balance. Well maybe you can draw a specific set of cards, but the goal is to try and match the card you play to the person who's horoscope matches that card, and doing so grants you a use of Oracle. And then you could have tools that do things like maybe Celestial Opposition lets you overwrite everyone's horoscope to match the card you want to play.

    Of course, all this is far beyond the scope of things we can do during Dawntrail. I guess, coming back from that tangent, are there not other ways we could make Oracle usage a little more interesting?
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Really?
    I guess, coming back from that tangent, are there not other ways we could make Oracle usage a little more interesting?
    Yes really. Actually think about how this plays out in solo instances.

    In order for me to use another attack I have to play a card that's only accessible every minute with a buff that doesn't even benefit me because I do the lowest damage of every class in the game. I have 2 casts of Oracle per minute. Do explain how is that fun?

    I don't think its fun in the slightest. Put it on 20s until 8.0.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,847
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I would be surprised if Yoshi P addresses anything to healers directly. I do not expect this direction to change, give healing abilities to tanks and dps and let healers wither on the vine.

    I cant see myself being around for 8.0

    yeah, there are many other jobs.. but I prefer healer, and will let a game that has a real healer job have my money if SE refuses to improve the job class at all. someone needs to tell them the classic trinity involves three job classes... and thats NOT a warrior and two dps...
    (4)

  4. #4
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ty_taurus View Post
    Here's the question:
    "Even in Ultimate-level content, healers spend most of our actions casting basic attack spells like Glare and we're frustrated with it. Dawntrail's additional finisher attacks, usable once per 2-minute interval, do not provide enough variety to alleviate this monotony. [ADD: Our healing kits are full of cheap, powerful heals, which exacerbates the problem.] We want our role to be more interesting, not just in Ultimate, but in all content. Can we have more ways to vary our gameplay and reduce the proportion of actions spent casting our basic attack spell?"

    I'm a professional editor, there you go. All the salient points (plus one I suggest adding), delivered succinctly and without anything to distract Koji and Yoshi.

    Remember, this is hypothetically a media tour or Q&A-type question. You won't have a bunch of time to outline all the possible paths they could take and give them examples of changed abilities.
    (7)
    he/him

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by vetch View Post
    "Even in Ultimate-level content, healers spend most of our actions casting basic attack spells like Glare and we're frustrated with it. Dawntrail's additional finisher attacks, usable once per 2-minute interval, do not provide enough variety to alleviate this monotony. [ADD: Our healing kits are full of cheap, powerful heals, which exacerbates the problem.] We want our role to be more interesting, not just in Ultimate, but in all content. Can we have more ways to vary our gameplay and reduce the proportion of actions spent casting our basic attack spell?"

    I'm a professional editor, there you go. All the salient points (plus one I suggest adding), delivered succinctly and without anything to distract Koji and Yoshi.

    Remember, this is hypothetically a media tour or Q&A-type question. You won't have a bunch of time to outline all the possible paths they could take and give them examples of changed abilities.
    Thank you, I can update it with this as well. I might still add a piece or two from my post though.
    (3)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #6
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    885
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    I saw you commenting on the japanese forums too, but it seems that they indeed like this type of braindead 111 gameplay. It does not bode well...... And it might explain why we've been stuck with this bs design for years... They might very well just not care at all about international players.
    (1)

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by HappyHubris View Post
    I mean, the dev team has clearly communicated its design goals for healers across multiple expansions by now, and their game is a runaway success in the MMO space. No question is going to change their minds.
    "No king rules forever my son."
    Success leads to satisfaction, satisfaction leads to comfort, comfort leads to laziness, laziness leads to stagnation.

    Many games have had runaway success then got too comfortable with themselves thinking they're too big to fail and that leads to lack of innovation and eventually falling subs.
    If final fantasy for the next 10 years remains in this dull, uninteresting state for midcore players then it'll lose them. Then better games will come out to syphon off the rest.
    1.0 thought it wouldn't fail because the final fantasy name was considered successful enough that the developers felt like they didn't even need to learn about MMOs to create a new one and it created the worst launch to an triple A MMO anyone had ever seen.
    It took until Endwalker, 10 years afterwards for it too lose this mark.
    (1)

  8. #8
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Teno View Post
    I saw you commenting on the japanese forums too, but it seems that they indeed like this type of braindead 111 gameplay. It does not bode well...... And it might explain why we've been stuck with this bs design for years... They might very well just not care at all about international players.
    They want more interesting healing mechanics over DPS mechanics it's a cultural difference. But sadly neither side will be happy in the end because XIV was built around healers who damage so pure healing will never be a thing.

    JP players don't have the same MMOs over there, their culture and their games promote homogenisation and don't like hybrid roles, a healer should heal, a tank should tank and a DPS should DPS. It's in their names, so that's what they must do. It's a very different viewpoint that we in the West moved past on in the late 2000s.
    (1)

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