Not going to say that MNK/BLM are incredibly hard jobs to play, because playing them at a base level is incredibly easy and straight forward. I do agree with the sentiment of having some forms of skill expression that are either just small forms of optimization(MNK's buff management and how that plays into re openers or Perfect Balance) or rotational changes for more DMG(BLM's unconventional rotations to get more damage out) is very cool. And the sad part is that these changes are made for people to be able to play these more optimized play styles easier, however from my experience the people these changes are designed for just don't actually care and will just continue to play the way they want to play. Even if the way they want to play is not optimal in the slightest.