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  1. #1
    Player
    Hastatus's Avatar
    Join Date
    Jun 2024
    Posts
    19
    Character
    Hastata Atrata
    World
    Brynhildr
    Main Class
    Monk Lv 100

    The End of Hard Job Content in 7.0: MNK and BLM

    It has been said for some time that Monk and Black Mage were the most challenging jobs to play. They were more challenging to learn and required more thought and coordination to play. This was perfect for me. I do not enjoy the difficulty of Savage content because it always seems to center around memorizing hundreds of obtuse eight-party positional dances. The normal content is too easy for me… if I stuck with the mindless rails jobs. So I heard people say which jobs were the most challenging and I crafted harder content from the normal content by playing the hardest jobs. It was always exciting and I could think about my strategies using the difficult jobs and always find ways to improve. It kept my attention.

    Now that MNK and BLM are being “streamlined” and being put on rails where you must play obviously mindless rotations, where will the hard job content be?

    Timing around the dots and buff gauges of MNK was like timing your breath and knowing where your feet are relative to you hands. You actually had a feeling for watching your timing and balance, like you do in real life martial arts. Now it looks like you just fill up circles according to a set pattern.

    There were so many situational possibilities with how the BLM skills and spells could be mixed together that it felt like you were composing your own song of damage. Every BLM seemed to play slightly differently. But now it’s looking like you have to play the song they want you to play. The same song over and over gets boring.

    It was nice to have some complicated jobs to help moderate the extremes between the easy normal content and overly complicated time-consuming savage content. SE, I would pay 100$ to the Mogstation to get pre-7.0 MNK and BLM back even if they cannot be used in 7.0 content. I enjoyed using them to help new players complete older content. Just once I wish you would leave two versions of jobs in the game so players could actually compare extreme job changes side by side.

    There are numerous jobs in FFXIV: they don’t need to all be easy and “accessible” to play. There should be content for all player skill levels, including some jobs that are harder to master.

    [To whomever at SE created Anatman: it did still serve a function, perhaps the most important one of all; I could use it during down-times and look cool as hell.]
    (14)

  2. #2
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Welcome to the life of a healer. mindnumbing. monotonous. mundane. Unless everyone is awful. when they get better its back to triple m.
    (12)

  3. #3
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by Hastatus View Post
    It has been said for some time that Monk and Black Mage were the most challenging jobs to play. They were more challenging to learn and required more thought and coordination to play. This was perfect for me. I do not enjoy the difficulty of Savage content because it always seems to center around memorizing hundreds of obtuse eight-party positional dances. The normal content is too easy for me… if I stuck with the mindless rails jobs. So I heard people say which jobs were the most challenging and I crafted harder content from the normal content by playing the hardest jobs. It was always exciting and I could think about my strategies using the difficult jobs and always find ways to improve. It kept my attention.

    Now that MNK and BLM are being “streamlined” and being put on rails where you must play obviously mindless rotations, where will the hard job content be?

    Timing around the dots and buff gauges of MNK was like timing your breath and knowing where your feet are relative to you hands. You actually had a feeling for watching your timing and balance, like you do in real life martial arts. Now it looks like you just fill up circles according to a set pattern.

    There were so many situational possibilities with how the BLM skills and spells could be mixed together that it felt like you were composing your own song of damage. Every BLM seemed to play slightly differently. But now it’s looking like you have to play the song they want you to play. The same song over and over gets boring.

    It was nice to have some complicated jobs to help moderate the extremes between the easy normal content and overly complicated time-consuming savage content. SE, I would pay 100$ to the Mogstation to get pre-7.0 MNK and BLM back even if they cannot be used in 7.0 content. I enjoyed using them to help new players complete older content. Just once I wish you would leave two versions of jobs in the game so players could actually compare extreme job changes side by side.

    There are numerous jobs in FFXIV: they don’t need to all be easy and “accessible” to play. There should be content for all player skill levels, including some jobs that are harder to master.

    [To whomever at SE created Anatman: it did still serve a function, perhaps the most important one of all; I could use it during down-times and look cool as hell.]
    Man I'm so sorry to hear that, or I'm happy for you idk I didn't read all that lol
    (2)

  4. #4
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    You should do as yoshi-p says and play ultimate content if you're feeling the game is too easy. I feel a lot of these posts are just made by people who are too anxious to engage in ultimates.
    (3)

  5. #5
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    268
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    What are you talking?
    I liked the monk, esspecialy at the end of shb, because i was able to shut down my brain, while i punched anything who was before me.

    I has 2 lines of ST roration, where i go tought one line, switch to the other line and than back to the first line. There wasnt much more with it. One line was the side attack skills. The other line,0 the rear attack skills (what i didnt changed in EW, even, when the skills lost the positiuonal).
    The change of EW ruined this simplicity a little. But on overall, was it mostly the same.
    I barely keeped track of the buff and dot, simply, because i knowed, that i would cast them one rotation later anyway. The hardest thing was only, to keep track, in wich rotation i was at the moment and dont press the false button accidantily.

    The new monk by the other hand looks now very complex for me. Because, from what i understanded, is it not anymore, that you simply use stance 1-2-3, like before. But, that you use stance 1 first, than stance 2 and 3. Than 1,3,1,2, and so one. Based on, how many points you has in the new gauge system. At last is it, what i understand from the clip saw.

    Similary to the Black mage. He is in its core easy. Because, you mostly use 1 button. The hard stuff was for me in shb time, around lvl 75, because there was so to many procs and times to keep track on, what maked it to hard for me, to keep track of the fight in the dungeon to (damit walls by the first boss in 75er dungeon).
    That changed, after a longer break and re-organizing of the skill places. The only hard thing that keeped left was, to keep track of cd and, that the blm is so slow in casting (reason, why i prefer spell speed on him).
    I dont even understand what you mean, that every blm created his own "music".
    Whe are knowing for, only spamming 1 skill. Explosion.
    All other things are only side things that whe press, to keep up tzhe fire timer ort, because the button was shiny.
    Than, entering for a short time ice phase. Wait until the mp is ready and use some skills in between to do something (sometimes, keep longer in icer phase, to use up all shiny buttons, so, that you are not distracted in the fire phase). And than go back to fire mode and press fire 4 again until its not possible anymore.

    The only form of freedom is, to decide, if whe want to use more spell speed materia or crit materia in or outfits. And maybe, choice outfits, that increase the wanted stat. Even, when the item lvl is than lower.
    And than some minimal rotaion adjustments for your own taste (all guides says, to use 4x fire4 and than paradox, i prefer mostly 3 fire 4s and than paradox, because it feels to unsafe from the timer otherwise).
    The only other choice you have is maybe, to make short cuts in your rotation and finish it earlier, because you know, that something is coming, that is hindering you otherwise. Or, to adjust the skill timer with some other stuff.
    And that will probably bne the case now to.
    (2)

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,471
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Keichi View Post
    The new monk by the other hand looks now very complex for me. Because, from what i understanded, is it not anymore, that you simply use stance 1-2-3, like before. But, that you use stance 1 first, than stance 2 and 3. Than 1,3,1,2, and so one. Based on, how many points you has in the new gauge system. At last is it, what i understand from the clip saw.
    Pretty sure you have misunderstood how new monk is going to work.

    Your forms still progress as normal. Opo-Opo > Raptor > Coeurl > Repeat.

    Every form has 2 attacks (not counting AoE), and they all have the same relation as Dragon Kick and Bootshine, ie. Use Dragon Kick, it boosts the power of Bootshine, Twin Snakes boost True Strike and Demolish boosts Snap Punch. This boost, rather than being shown as a buff, is shown on the job gauge by the 'pips'. The gauge keeps track of the pips and is in the order Opo-Opo > Raptor > Coeurl, with the respective attack generating pips for that specific stance. Using a boosted attack uses up 1 pip. So, between each Dragon Kick, you will use Bootshine once (as it is now), Between each Twin Snakes, you will use True Strike twice (the same as current Snap Punch and Demolish timings) and between each Demolish is 3 Snap Punches.

    So, the rotation will look like this:

    Dragon Kick > Twin Snakes > Demolish
    Bootshine > True Strike > Snap Punch
    Dragon Kick > True Strike > Snap Punch
    Booshine > Twin Snakes > Snap Punch
    Dragon Kick > True Strike > Demolish
    Bootshine > True Strike > Snap Punch
    Dragon Kick > Twin Snakes > Snap Punch
    Bootshine > True Strike > Snap Punch
    etc.

    That should give a good idea about how this is all going to work. This also assumes no Perfect Balance usage which will disrupt that chain. Of course, replace Bootshine, True Strike and Snap Punch with the new actions, I just used those names for familiarities sake.
    (5)

  7. #7
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    268
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Yeah, maybe i had missheared sometzhing or imaged it false.
    But you showed it even very good her.

    The form i liked for monk was:
    Dragon Kick > Twin Snakes > Demolish
    Bootshine > True Strike > Snap Punch
    Dragon Kick > Twin Snakes > Demolish

    and so on. I switched simply between this 2 lines. What was than a little ruined, with the beast chakra, who practicly forced me to do: Bootshine, dragon kick, Bootshine (or reverse, have forgotten, wich of thsi 2 strenghted the other), for obtaining the chakra. And forced me to think a little more.
    And the new monk looks to have that increased even more (he looks nice, from what i saw, and looks to has now his needed improvement from his 5.5 rework and has even ereased my biggest complain about the class, but, im a little salty about the new form, because of my liking of the "brain dead" version^^)
    (0)

  8. #8
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Not going to say that MNK/BLM are incredibly hard jobs to play, because playing them at a base level is incredibly easy and straight forward. I do agree with the sentiment of having some forms of skill expression that are either just small forms of optimization(MNK's buff management and how that plays into re openers or Perfect Balance) or rotational changes for more DMG(BLM's unconventional rotations to get more damage out) is very cool. And the sad part is that these changes are made for people to be able to play these more optimized play styles easier, however from my experience the people these changes are designed for just don't actually care and will just continue to play the way they want to play. Even if the way they want to play is not optimal in the slightest.
    (1)

  9. #9
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    362
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    You should do as yoshi-p says and play ultimate content if you're feeling the game is too easy. I feel a lot of these posts are just made by people who are too anxious to engage in ultimates.
    Can't wait for FRU to have the only healer mechanic that can be bypassed with 10 resses so it will be done without healers on patch just like TOP.

    What i mean is that you should not take words about ultimate seriously
    (4)
    Last edited by Stasya; 06-11-2024 at 06:28 AM.

  10. #10
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Stasya View Post
    Can't wait for FRU to have the only healer mechanic that can be bypassed with 10 resses so it will be done without healers on patch just like TOP.

    What i mean is that you should not take words about ultimate seriously
    10 deaths wow that's really satisfying they sure outplayed the ultimate! Really showed healer gang how useless they are!

    What's the point of posts like this? People have been breaking games since the very beginning. What I mean is that, if you want to have a perfect run you're gonna need a healer. 10 deaths doesn't really seem cool to me, but hey at least they cleared?
    (0)

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