It has been said for some time that Monk and Black Mage were the most challenging jobs to play. They were more challenging to learn and required more thought and coordination to play. This was perfect for me. I do not enjoy the difficulty of Savage content because it always seems to center around memorizing hundreds of obtuse eight-party positional dances. The normal content is too easy for me… if I stuck with the mindless rails jobs. So I heard people say which jobs were the most challenging and I crafted harder content from the normal content by playing the hardest jobs. It was always exciting and I could think about my strategies using the difficult jobs and always find ways to improve. It kept my attention.
Now that MNK and BLM are being “streamlined” and being put on rails where you must play obviously mindless rotations, where will the hard job content be?
Timing around the dots and buff gauges of MNK was like timing your breath and knowing where your feet are relative to you hands. You actually had a feeling for watching your timing and balance, like you do in real life martial arts. Now it looks like you just fill up circles according to a set pattern.
There were so many situational possibilities with how the BLM skills and spells could be mixed together that it felt like you were composing your own song of damage. Every BLM seemed to play slightly differently. But now it’s looking like you have to play the song they want you to play. The same song over and over gets boring.
It was nice to have some complicated jobs to help moderate the extremes between the easy normal content and overly complicated time-consuming savage content. SE, I would pay 100$ to the Mogstation to get pre-7.0 MNK and BLM back even if they cannot be used in 7.0 content. I enjoyed using them to help new players complete older content. Just once I wish you would leave two versions of jobs in the game so players could actually compare extreme job changes side by side.
There are numerous jobs in FFXIV: they don’t need to all be easy and “accessible” to play. There should be content for all player skill levels, including some jobs that are harder to master.
[To whomever at SE created Anatman: it did still serve a function, perhaps the most important one of all; I could use it during down-times and look cool as hell.]