Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 50

Hybrid View

  1. #1
    Player
    Zrei's Avatar
    Join Date
    Jun 2024
    Posts
    10
    Character
    Victor Bellerose
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by sindriiisgaming View Post

    i really dont think for 5 minutes that anybody here has gone unheard.
    Healer changes have gone unheard for about 6 years or more

    Quote Originally Posted by sindriiisgaming View Post

    from what we can see its gona be harder... so why isnt this a win? why isnt 1 small step enough?
    CBU3 has been promising the game will be harder for a long time and it just hasn't been the case. Why should I believe them after so many failed attempts at actually raising the difficulty? Especially when almost all job changes have made efforts to strip difficulty or give less player expression in gameplay?

    Quote Originally Posted by sindriiisgaming View Post

    the reality is its simply to much of a massive overhaul to make the combat different and increase difficulty.
    Yoshi P's stance is reasonable if the changes were just minor improvements to many Endwalker jobs and their design but why are they full on overhauling some for the worse? Did Black Mage really need mini-rework? Based on what Yoshi P said I would assume almost all jobs would be getting the same style changes that MCH got. And some did, but others got it way worse.

    Quote Originally Posted by sindriiisgaming View Post

    taking joy in the idea that 80% of the players might quit when things get to different.
    Maybe for some, but for everyone I have interacted with, its been anger and sadness. The game that has been such a big part of my life is making decisions for the worse and may be in an awful state to play for the next 2-3 years. MY favorite job being gutted and the thematics and flavor of it waning.


    As a healer I have been told time and time again to just "wait for next rework, expansion, patch. It will be fixed for sure." And at this point I'm tired.
    I would love to be proven wrong but the team has made no efforts to SHOW me it will be better, all they do is keep telling me to WAIT for it to be better.
    (10)
    ---

    AST is ruined and SE is going to kill the healing role in this game unless we say something

  2. #2
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    i already redeemed my pre-order bonus unfortunately, otherwise i was genuinely considering not playing, unsubbing and letting my FC friends know my house would be up for grabs
    (1)

  3. #3
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Doublejho View Post
    i already redeemed my pre-order bonus unfortunately, otherwise i was genuinely considering not playing, unsubbing and letting my FC friends know my house would be up for grabs
    The pre-order bonus wasn't a pair of handcuffs, you can still do all those things.
    (6)
    he/him

  4. #4
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I'm reserving my judgement for 7.1 since that's the PvP patch. If they still fail to give proper rewards to grind for in PvP I'm out. If 8.0 does major rework for the PvE side I might sub again.
    (1)

  5. #5
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    so ofc with DT on the literal horizon line, a slew of threads and posts complaining that the game isnt doing enough to cater to them. look. naoki yoshida explained why he wont be tackling job homogenization until after 7.0

    the reality is its simply to much of a massive overhaul to make the combat different and increase difficulty. the potential bad reaction from players especially the casual 80% or so could put the whole conversation into indefinite suspension.

    I understand that 90% of you here will not be satisfied with this answer. but i don't think your actually taking the time to think about the impact on the game as a whole. you, we, all of us NEED these casual players. they fill our fcs, make our roulettes pop, they talk to us in NN or become our friends, they help us glamour farm and keep the pf alive with always needing something else.

    i really dont think for 5 minutes that anybody here has gone unheard. we wanted the game harder, and while we dont have much. from what we can see its gona be harder... so why isnt this a win? why isnt 1 small step enough? i can only imagine how hard it must be having to make some of the decisions he does.

    but i just keep seeing so many people here, unhappy with the game, and taking joy in the idea that 80% of the players might quit when things get to different. instead of them just leaving themselves if THEY are unhappy, which given all the complaints. they seem to be.
    Let me respond to your comment with something I said about 8months ago. The graphics overhaul was not more important than making 60%^ of the jobs engaging/fun to play, it's a massive miss play to waste an entire Expacs dev budget on graphics when we play zoomed out 90% of the time, the real issue in the game is the gutting of most of the jobs and lack of job identity.

    Quote Originally Posted by Jojoya View Post
    You have more than one button to push.

    This isn't an action game. It's a role-playing game where combat is just one of many activities.

    It's rather ironic that this game actually has more buttons you need to push than most action games and yet you pretend there is only one button to push.
    Roleplaying game..... I'm sorry my dude but you're late to the party they killed all the RPG elements like 2-3 expacs ago and now they are doubling down on that decision.
    Roleplaying game would imply we have stats and builds we can do, O wait they removed stat allocation didn't they.

    Multiple weaponskill combo paths that had different effects meaning you could switch you rotation about so you're not just pressing the same 3 buttons for 5m of a fight, what's that the players like that, well of course that means you should yeet it into the sun, smart move dev team.
    O no the tanks had their mitigation sources baked into those weaponskill paths that you yeeted, maybe we should add them back in or do some mechanics to the class for the mitigation? What's that, O you're just going to give all the tanks the same 4 OGCD buff mitigation buttons. I thought you said you removed the weaponskills because of button bloat..... Sorry your right that sounds like effort, I'll go wait in the corner while you delete stuff.
    How about having a resource that DPS would manage the same way Magic classes balance mana, no wait don't be silly that sounds like engagement, into the sun with you too.
    How about things like cross class skills so you carry abilities from one job to the next, O wait they killed that idea too.
    What about the holy trinity, or as the devs call it blue dps, green dps, red dps.

    FF14 is not an RPG it's an MMO, the distinction being over a decade ago the genre went from being MMORPG's where the games were RPG's but you played it in a persistent world. To being MMO's where there's a thin scent of an RPG looking in this general direction but it's really just a persistent world game.

    Also that other guy might not be being hyperbolic, play a Drk under level 40 content, you press unleash for the entire fight
    (11)
    Last edited by Malthir; 06-08-2024 at 03:51 AM.

  6. #6
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Malthir View Post
    Roleplaying game..... I'm sorry my dude but you're late to the party they killed all the RPG elements like 2-3 expacs ago and now they are doubling down on that decision.
    Roleplaying game would imply we have stats and builds we can do, O wait they removed stat allocation didn't they.
    There's far more to roleplaying that job stats and builds. That might have been a feature of many of the old TTRPGs but it wasn't a feature of all of them and has never been a feature of all CRPGs.

    I can remember playing many RPGs over the years where stats never came into play. You were tossed into an adventure and set loose to find your way as is.

    If it's a feature that you personally look for when choosing a game to play, I can understand your disappointment. But it is not true to say the game has no roleplaying elements.

    Quote Originally Posted by Reimmi View Post
    I assume they're a healer main
    and its definitely almost true. press your dot, spam 1 button because this game doesn't need healing often enough for you to have a healing rotation
    I'm a healer main. I am most definitely pressing more than Dia and Glare when I'm in a group instanced duty.

    It's one thing to say that a group of highly skilled players have managed to complete content without a healer.

    It's another to imply that an average skilled group of players can easily do the same thing. It's simply not happening. They don't have the tools. At best you end up with a good tank soloing bosses while the rest of the party is floor tanking because they lacked a healer.

    Do I feel for the highly skilled players who enjoy healing and wish they had better opportunities to display their skill as healers than picking up the floor tanks? Yes. But the job design team doesn't seem to have grasped how to create jobs that work together as a team instead of creating jobs that are more self-reliant. They keep working toward giving jobs self-sufficiency, which isn't even needed in solo content since solo duties provide us with buffs that increased health regen and other benefits, instead of trying to make them interdependent as should be needed for group content. Such self-sufficiency causes the healing role to be greatly devalued when in a group of highly skilled players.

    Fortunately for some of us healers, most players aren't that highly skilled. There is a need for us to be actual healers and not just green DPS that throws out an occasional AoE heal to keep the party from bottoming out. I had the fun of healing Tower of Zot the other night with a tank that did not use their defensive cooldowns at all. Seriously. Making sure he stayed alive meant I had little time for green DPS.

    That still doesn't help those who are highly skilled, enjoy healing, and play with highly skilled players.
    (5)
    Last edited by Jojoya; 06-08-2024 at 08:30 PM.

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,285
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jojoya View Post
    There's far more to roleplaying that job stats and builds. That might have been a feature of many of the old TTRPGs but it wasn't a feature of all of them and has never been a feature of all CRPGs.

    I can remember playing many RPGs over the years where stats never came into play. You were tossed into an adventure and set loose to find your way as is.

    If it's a feature that you personally look for when choosing a game to play, I can understand your disappointment. But it is not true to say the game has no roleplaying elements.


    I'm a healer main. I am most definitely pressing more than Dia and Glare when I'm in a group instanced duty.

    It's one thing to say that a group of highly skilled players have managed to complete content without a healer.

    It's another to imply that an average skilled group of players can easily do the same thing. It's simply not happening. They don't have the tools. At best you end up with a good tank soloing bosses while the rest of the party is floor tanking because they lacked a healer.

    Do I feel for the highly skilled players who enjoy healing and wish they had better opportunities to display their skill as healers than picking up the floor tanks? Yes. But the job design team doesn't seem to have grasped how to create jobs that work together as a team instead of creating jobs that are more self-reliant. They keep working toward giving jobs self-sufficiency, which isn't even needed in solo content since solo duties provide us with buffs that increased health regen and other benefits, instead of trying to make them interdependent as should be needed for group content. Such self-sufficiency causes the healing role to be greatly devalued when in a group of highly skilled players.

    Fortunately for some of us healers, most players aren't that highly skilled. There is a need for us to be actual healers and not just green DPS that throws out an occasional AoE heal to keep the party from bottoming out. I had the fun of healing Tower of Zot the other night with a tank that did not use their defensive cooldowns at all. Seriously. Making sure he stayed alive meant I had little time for green DPS.

    That still doesn't help those who are highly skilled, enjoy healing, and play with highly skilled players.
    If the game needs players to be intentionally dying for healers to have things to do the game is in a horrible state.
    (7)

  8. #8
    Player Battler-Ushiromiya's Avatar
    Join Date
    Mar 2022
    Posts
    196
    Character
    Battler Ushiromiya
    World
    Malboro
    Main Class
    Paladin Lv 82
    Quote Originally Posted by Immut View Post
    I think there's a pretty big gulf between an actual "strategy" game like Civilization VI where you plan your game hours in advance and wanting more than one button to push in an action game.
    U-URGHH ZODIARK....TRANCE...!
    (1)

  9. #9
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Holding your line is important, and is laudable. You just also have to realize that no matter how much speaking you do with your wallet, the masses without standards will be shouting with theirs.
    (1)

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I just want to point out that "speaking with your wallet" is a big fallacy.

    If you unsub, the only message you're sending is "I don't care anymore, do whatever you want". If you want things to change, giving feedback is more important than radio silence and hoping things will change eventually.

    But if you really don't care anymore, then unsubbing is fine.
    (9)
    Last edited by Aravell; 06-08-2024 at 09:27 AM.

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast