I've never felt like the reward for playing a harder job should be more damage anyways. When that happens you just get people crying and demanding that the job be made easier so they can get 'optimal damage' too without the effort. Instead, my reward for playing a harder job should be having fun :P

But now honestly I can't say theres any 'hard' jobs left. No change I've seen from any job in the media tour has made me think a job was made more interesting to play. It's just EW design with stuff either stripped away, or functionally identical. Most classes don't get a single new button, even more possible failstates removed... All in the name of what? Fight design suddenly being harder enough to warrant this? Unlikely. I don't expect to have to think during the first tier and ulti any more than I didn't have to in the last 3 years of endwalker. Dawntrail feels stale to me as a whole before it's even launching. I'm gonna give them the benefit of the doubt just one more time but... I expect nothing.