I understood that this AST rework was intended to reduce the overall difficulty, so that it could be enjoyed by a wide variety of users. Including casual players and higher level players.
But when I looked at the rework, it's quite confusing and I'm not sure about its true intension is.
Fundamentally, this rework changed nothing about game-playing experience and its difficulty, which makes me disappointed.
In EW, AST have to draw card, see what card it is, if it is not needed, change, and finally target the other player and play card.
I have noticed that novice ast players usually have trouble with targeting the other player and deciding and playing correct card. In my opinion these are not necessary for novice ast players. They can just give card to any dps member and at least it will give 3% buff.
However, in DT, this doesn't changed in fact got harder.
Now draw always gives same cards and if they want to give it other player, they have to target correct player then press correct play button, but as many players know, making and using macros are not really good for AST playing experience.
Also, in EW, we just needed to see the edge color of the card to decide who the correct target player is, but in DT, we now have to memorize or read the effect of each heal/mit card and play properly in order to get value out of playing cards compare to “if unsure play it and get at least 3% buff”
It just make ast more difficult, and less attractive for new users. When in EW it’s “check color of card” vs DT’s “memorize all 6 cards” obviously latter is much more difficult to play.
No matter how pretty the skill effects are, and how many mit skills there are, who would say I'll try AST? When level of difficulty has not changed.
At least, if heal and mit cards were AoE without requiring targeting, just like lady of crowns would effectively solve the difficulty issue that novice AST users may experience.
Even if problems I mentioned above are fixed, there are still many problems with current AST rework.
For example with Astrodyne being removed, MP AST generates became so small, after few minutes into fight AST will run out of MP to use Fall Malefic.
And damage gap between WHM’s Glare and malefic stays same, and I'm not sure if Oracle, 5s increase in Divination and buffed Lords of Crown is enough to cover up damage gap between WHM and AST when we have also lost couple DPS cards to play compare to EW.
Lastly, If I use Macrocosmos on single target, it is a dps loss because of Fall Malefic got a trait upgrade when Macrocosmos did not.
With all this It's really confusing and I can't understand intention of rework.
I loved EW AST, and even if it released as is like now, I know, I'll keep play AST... But as one of the AST-loving player, I was hoping this rework would make other people to enjoy the ast. Please, consider some of this I said about AST rework and make it better so that many people can enjoy it.