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  1. #1
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100

    The end of healers : you can (not) esuna

    I cannot help but wonder, with the buffing of all the tank roles rampart, and ofc the 40% mits, the buffing of second wind, the AOE heals and the complete OBSOLETION of healers in dt... are we moving towards a game where healers just aren't a thing anymore? at least not the conventional ones we currently know.

    would you be in favour of a pvp style job system - dps healers, healer tanks and healer dps . or is it simply time to move away from the holy trinity entirely or have the devs finally gone to far? will you be playing healer in normal content? or is it time to make 3dps + 1 tank dungeons the meta.
    (7)
    Last edited by sindriiisgaming; 06-10-2024 at 10:56 AM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  2. #2
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I mean, Warrior/3 DPS was already the "meta" for dungeons if you were making a pre-made group. DF is the only thing requiring a healer in dungeons.
    (6)

  3. #3
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    They just need to stop playing it safe with fight design and be more creative in regards to healers and tanks.
    (4)

  4. #4
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Healer hasn't been needed for dungeons for a long time.
    I can't remember exactly how each job was back in ARR, but back then me and a couple of guildies ran dungeons as 4 tanks while farming and we cleared it faster than a "normal" group of tank, healer and DDs.
    (1)

  5. #5
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Not not even joking, make tank healing scale off Tenacity instead of strength. It would be the fastest, and easiest way to nerf all tank's healing capabilities. Make it so that if you want to do 3 DPS, and 1 tank you would have to all damage stats on gear to use full tenacity meme melds.
    (12)
    Last edited by mallleable; 06-10-2024 at 11:05 AM.

  6. #6
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zolvolt View Post
    They just need to stop playing it safe with fight design and be more creative in regards to healers and tanks.
    But people anxiety.
    That's more important than balance overall
    (8)

  7. #7
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AnnRam View Post
    But people anxiety.
    That's more important than balance overall
    Not to mention that we've already had dungeons nerfed because people complained they were too difficult.
    So I highly doubt that we'll see much change when it comes to how "safe" fights are.
    (3)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,851
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    You'd think rampart having a inbuilt 15% healing buff would make it so healers and tanks had more synergy, but in reality It's not the case it's synergy with tanks own self healing lol.

    Not to say that's always a bad thing to have synergy with your own kit, but the issue comes when tanks like Warrior completely remove the purpose of a healer in casual content, Sustain is a issue that isn't just "remove it all" but I think it's a issue when key aspects of it are too powerful.

    Ignoring how overtuned Warriors self healing kit is, Other tanks seem semi balanceable, without removing too much sustain, Paladin for example could get rid of it's self healing from magic attacks, but in return maybe adding a small bit of sustain as a separate action around 600-1000 potency (per minute, something similar but different to aurora or equal) would be a nice compromise, holy sheltron/intervention regen is pretty nice as it is, GNB could have a weaker Excog effect, as they currently have Regen and a built in thrill that heals... And DRK is fine as it is.

    After that reduce tanks defensive values *without* mitigations so your mitigations actually play a stronger part in your survivability, Instead of kitchen sinking all the time, This could also be done by having way stronger auto attacks. Bosses should also hit hard, It's funny how a single set of mobs even hits harder usually.

    Also more times bosses hit *non* tank players, would be a W. Now You'd just have to make Warrior actually balanced in casual content with making its self healing "haha green tank" not it's main gimmick, that or bring back choices between mitigating and self healing which was a nice trade off SHB war had.
    (2)
    Last edited by Rithy255; 06-10-2024 at 11:38 AM.

  9. #9
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zolvolt View Post
    They just need to stop playing it safe with fight design and be more creative in regards to healers and tanks.
    The problem with that is it requires mechanics that are built with their toolkits in mind, which hasn't been the case in recent years. Before, when all Healers had on demand shields, they could design Prey mechanics that needed to be shielded to survive. Once they removed shields from WHM in SB, that type of mechanic was removed from all subsequent content and the content before that required shields had been nerfed to the ground to compensate for that removal. Same with Tanks positioning bosses since everything nowadays either centers itself or is a wall boss. Between the removal of so many skills, the streamlining of fight design and just the lack of any consideration for job design has left the game in the state that its in.
    (1)

  10. #10
    Player
    Zakon's Avatar
    Join Date
    Feb 2018
    Posts
    86
    Character
    Zelahra Virasch
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Wasn't there some mention of making content more difficult in Dawntrail?

    It could be that this problem of fights not needing healers is fixing itself.

    Also to be fair, even now, it's only really an issue usually for people in groups who never make mistakes. Which isn't most groups.

    I wish healers had more robust DPS toolkits, but in regards to if healers will feel unnecessary in Dawntrail, we really need to wait and see.
    (2)

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