Quote Originally Posted by ASkellington View Post
I'd agree to increased healing per expansion if they didn't add any healing tools each one.

Like, say for EW they didn't give me Macrocosmos, a second charge of CI and Exaltation.

I still didn't need Horoscope and Neutral Sect, but at least I'd be using them in more content!

I am not kidding when I say give me nothing but my lv70 kit and I would have more fun in every Shb onwards dungeon, raid, ex, savage and maybe even ultimate. Instead of GIVING me more healing tools they should be REMOVING healing tools. So I can, y'know MANAGE THEM LIKE I'M SUPPOSED TO AS AN EXPERIENCED HEALER???
And that's the main crux of the issue, isn't it?

Increasing healing requirements while also handing us tools to "deal with it better" makes the increase itself completely moot.

Like, yes, they did increase damage with the bleeds in Abyssos, but then they gave Shake it Off (Overtime) to deal with it, so what was the point in increasing in the first place?

Like let's say that DT does increase the damage we take, but they also then shoved so much extra healing into the kits of every healer that they'd have to basically double or triple the damage we receive to actually put a dent into the collective team resources.

But they'd never increase damage by that much, especially in regular content that they expect everyone to be able to clear.