Quote Originally Posted by Zolvolt View Post
You're asking for pvp. Go play pvp. Thats where you play a game of crowd control, and pacifies, and damage downs, and all those random things that do not fit into FFXIV PVE. The new healing/mitigation buttons are all very useful in savage raids. Any savage raider should see how useful they will be, especially if the raids compensate for the new mitigation tools. Remember they said they would add stress back into the game. They're not going to give more healing tools and not make the fights more damaging. Even in EW they made the fights more damaging than shadowbringers, but how easily people forget that. Only rough part is that they design healing around OGCD's instead of GCD's, but thats not gonna change in DT.
They gave more healing tools in EW and didn't up damage what so ever. We had just about the same amount of unavoidable damage as ever, the same amount of frequency in attacks (which isn't enough to stress out 1 healer, let alone 2), I KNOW they didn't account for the healing tools we had due to all the "nerf Macrocosmos" we had when the second tier of raids dropped.

You yourself even admited that they design healing around oGCDs and not making me dip into GCDs and adding in 4 more oGCD tools in the form of cards makes that worse. If they aren't going to make me half to dip into my GCDs, then the healing requirements aren't increased. And if they aren't increased, then these tools ARE USELESS AND UNNECESSARY.