Quote Originally Posted by ASkellington View Post
Did you actually look at the cards?

The Arrow is a single target healing up effect that we give to who??? The tank? Every tank in the game has a self heal that doesn't need to be buffed in potency. Our co-healer? EVERY HEALER IN THE GAME HAS IT ON A 2MIN COOLDOWN JUST LIKE THIS CARD. Several DPS ALSO have a heal up buff they can apply TO THE PARTY. This card's effect is dead on arrival.

The Spire is straight up Exaltation. We don't need another Exalt. And if we did we have 2 charges of Celestial Intersection and now THREE charges of Essential Dignity. Oh btw, this is up every TWO MINUTES Exalt is up every ONE. Any time I'd use this card I'd have Exalt already to go.

The Bole is back. Nice. Where are we going to use it? On tanks when in the same patch they BUFFED UP THEIR MITIGATIONS???

The Ewer is A. Benefic. Something we already have. Or if you want to be petty (and I sure do!) something we LOST and got back - Nocturnal Sect Celestial Intersection.

As far as your "stun" about getting more healing, we're getting more healing that we DON'T NEED and arguably DON'T WANT. While I want to move away from DPS giving me more HEALING TOOLS ain't it. Give me Crowd Control. Give me ACTUAL BUFFS and not HEALS that I have in abundance. Give me Haste, give me Dex. Give me MP regen. Give me Crit. Give me Damage Down. Give me Pacify. Give me Free Cast/Swift Cast. Give me literally ANYTHING ELSE but a regen that I have access to every 2 minutes that's easily replaced by an ability I've had SINCE BEFORE THIS EXPANSION DROPPED. Because that's what 4/6 of all these cards are. Abilities I already have, don't need and don't want.

The dev team isn't going to increase healing. They've been saying they will since Shadowbringers. It is a lie to pacify the player base and its time the player base realizes it.
You're asking for pvp. Go play pvp. Thats where you play a game of crowd control, and pacifies, and damage downs, and all those random things that do not fit into FFXIV PVE. The new healing/mitigation buttons are all very useful in savage raids. Any savage raider should see how useful they will be, especially if the raids compensate for the new mitigation tools. Remember they said they would add stress back into the game. They're not going to give more healing tools and not make the fights more damaging. Even in EW they made the fights more damaging than shadowbringers, but how easily people forget that. Only rough part is that they design healing around OGCD's instead of GCD's, but thats not gonna change in DT.