Quote Originally Posted by Rein_eon_Osborne View Post
Assuming those tooltips aren't seeing anymore adjustment...
  • Balance/Spear = Same application as today's barring the odd choice to make Spear the ranged card,
  • Spire = Intersection but without upfront heal at 2m soft cooldown.
  • Ewer = Asp Benefic but oGCD at 2m soft cooldown.
  • Bole = Exaltation but without expiration heal at 2m soft cooldown.
  • Arrow = Protraction but at 2m soft cooldown.
Lmao.
Their solution to "Draw may give me a card that's not useful" was not to make every card have a use case in most situations or even to allow the player to manipulate their way to a favourable result.

No, their solution was that every Draw now has a useful damage card but also gives you extra bloat for no particular reason.