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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Regardless, the exact shapes of my quickly-sketched ideas above, are not sacred or "important", in contrast to the more-general points that I'm trying to demonstrate, and my more-general attempts to convey the seeming-incomprehensibility of "who" the 7.0 Black Mage changes are supposed to be "for".
    ie — I am just attempting to show that there are path-ways forward which could make Black Mage feel "playable" in "all" content for more-casual players, or anyone-else (such as myself) that just struggles to "handle" a Job with severely "non-spontaneous" movement / reactivity...

    ...while also still allowing more-dedicated Black Mage players to enjoy a complex and challenging playstyle that rewards them, accordingly, with significant damage-output.

    I frame this in-contrast to the current plans for 7.0 Black Mage, which — again — seem to be improving the situation for basically "no one", and thus, makes the near-whole of the 7.0 Black Mage changes seem perplexing and pointless to me...

    ...because I can say, with great confidence, that the currently-previewed 7.0 Black Mage changes will not motivate myself, nor anyone else that has avoided using Black Mage in difficult content, to want to play Black Mage "seriously"... because 7.0 Black Mage still looks too difficult to use effectively in any sort of mechanically-complex content.


    Ultimately, my point with this over-all post is: if you are just going to end up with the same small "core" of die-hard Black Mage "mains" playing the Job in 7.0...
    ...then, nothing will change from the situation that we already have in 6.58 / Endwalker.

    ...Except for the fact, that the previewed 7.0 changes will also make the Black Mage Job less-fun for those preexisting, dedicated Black Mage players.

    So, I really don't understand — why bother making these changes at all—??

    It seems like nothing is being "gained" — certainly not Black Mage engagement-numbers, I can pretty-much guarantee that — while a lot is being "lost", for the dedicated players that were previously already-enjoying Black Mage.
    (12)
    Last edited by Eorzean_username; 06-07-2024 at 05:22 AM.