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  1. #1
    Player
    Jeeqbit's Avatar
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    Mar 2016
    Posts
    8,067
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Just to be clear: SE has discussed the possibility of making them FATEs and acknowledged the issue of old S ranks melting long ago.

    They said it was difficult to make them FATEs because it's an entirely different game system with different code than FATEs, despite their similarities and that it would take a lot of work, but didn't appear to rule it out. I believe they wanted to see how world visit would affect them, but I don't actually think it changed much - they still die in 1 second regardless.

    They didn't end up doing anything with it after that. This was just before Shadowbringers release I recall.

    Personally, I would prefer everyone within a certain range to get a debuff that specifically reduces their damage dealt to hunt mobs specifically. But I don't know if SE can achieve that because they have upper limits (ie. 32) to how many people they can apply damage and debuffs to. So level syncing or preferably item level syncing might be the only way.
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    Last edited by Jeeqbit; 06-07-2024 at 07:32 PM.

  2. #2
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Just to be clear: SE has discussed the possibility of making them FATEs and acknowledged the issue of old S ranks melting long ago.

    They said it was difficult to make them FATEs because it's an entirely different game system with different code than FATEs, despite their similarities and that it would take a lot of work, but didn't appear to rule it out. I believe they wanted to see how world visit would affect them, but I don't actually think it changed much - they still die in 1 second regardless.

    They didn't end up doing anything with it after that. This was just before Shadowbringers release I recall.

    Personally, I would prefer everyone within a certain range to get a debuff that specifically reduces their damage dealt to hunt mobs specifically. But I don't know if SE can achieve that because they have upper limits (ie. 32) to how many people they can apply damage and debuffs to. So level syncing or preferably item level syncing might be the only way.
    5 minute invuln buff on hunt mark. since 5 mins from spawn is usually a time people set for pulls on s ranks. ezpz
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  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,067
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by 1313 View Post
    5 minute invuln buff on hunt mark. since 5 mins from spawn is usually a time people set for pulls on s ranks. ezpz
    That has been requested for many, many years, by almost everyone who makes a suggestion on this. It's not a unique suggestion or anything.
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  4. #4
    Player 1313's Avatar
    Join Date
    Apr 2024
    Posts
    347
    Character
    Payne Leonhart
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That has been requested for many, many years, by almost everyone who makes a suggestion on this. It's not a unique suggestion or anything.
    /facepalm
    I guess we don't pay enough for simple changes like this.
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