I'm certain someone on the balance team has made it their mission to remove any iota of optimization from the jobs.Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.
Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
Optimal drift MNK also looks to be neutered, although it's hard to say without seeing the launch potencies.
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