Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by 4clubbedace View Post
    "but is crazy how BLM was the most affected"
    blm isnt even changed that much, if you play it the way 95% of people dop its barely changed, at most its manafont being a near full mp charge to stay in fire longer 4 nuke,

    non standard wasnt the standard way to play
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,618
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rozeee View Post
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    Standard players are going to feel the increased rigidity and the higher punishment

    No sharpcast to generate weave windows, a more brutal fire phase as the punishment for dropping out of fire is now the loss of flare star, your DOT is no longer fluid you basically just press it swapping into umbral ice the loss of movement from ice paradox which could be slotted near anywhere in the ice phase for the ultra rigid fire paradox

    This is ironically going to make standard harder
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Rozeee View Post
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    I'm certain someone on the balance team has made it their mission to remove any iota of optimization from the jobs.

    Optimal drift MNK also looks to be neutered, although it's hard to say without seeing the launch potencies.
    (4)