Quote Originally Posted by Sjol View Post
I'm fascinated by the take that the jobs are streamlined when their tooltips are massive and overly convoluted. I think part of the problem is that they've made the abilities overly complicated in a way that doesn't allow for mixing-and-matching. They're preconstructed toys, not LEGO bricks and they really need to be the latter. Right now, they're really difficult to understand just from the tooltips alone. If the pieces are overly complex, they're only going to be effectively configured into the one thing they were designed for.

I feel like they've stripped so the battle system and in response, putted that complexity into the abilities themselves. Interplay is lost and the jobs feel diminished as a result.
The tooltips are convoluted exactly because of job simplification. A lot of these interdependencies and actions leading to other more nested effects mean the tooltips have to be essay-length to cover all the stuff that's been automated and tied to 1 button press instead of spread out amongst all actions.