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  1. #1
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AurisNix View Post
    So with the media tour lifted the changes are almost meaningless and not only that but doesn't feel like a new thing how most jobs are, they all are the same job with different skins wich is really disappointing.

    There is a specific thread about BLM but is crazy how BLM was the most affected this expansion and very sad cuz probably was the only surviving job that had some flexibility on its rotation and required some thinking in certain situations but now like all the remaining jobs is just one unique rotation that is honestly very boring, and this is clearly aimed to make it easy on ppl to learn or play the game but is that honestly what ppl need? To numb it down so bad? Why not put an actual decent tutorial? I dont think ppl need a super easy game, they need to know what is a stack marker what is a tank buster, how different this attacks looks, how a pair stack looks, and yes the game does teach you that through the MSQ but under that logic the MSQ is just a big ass tutorial that teach you one or two mechs each expansion that's not good at all.

    The content in EW was super easy to begin with, now doing the jobs this easy as well doesn't seem very good.

    Imagine being a new player and going to aglaia and miss 60% of the fight cuz:

    1. The players destroy the bosses cuz how easy it is or almost non existing mechs
    2. The 2 minute burst makes the fights and boss burn so fast that you skip bunch of mechs
    3. You dont even need to play good to skip mechs

    If I was a new player and later find out that Nald Thal had one amazing cutscene that I never saw cuz the boss died in a snap I wouldn't consider that a good gaming experience.

    They said they were going to make the bosses "harder" and not to fall asleep on them and I do really hope so cuz with the new job design in DT there is no other choice
    "but is crazy how BLM was the most affected"
    blm isnt even changed that much, if you play it the way 95% of people dop its barely changed, at most its manafont being a near full mp charge to stay in fire longer 4 nuke,

    non standard wasnt the standard way to play
    (0)

  2. #2
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Immut View Post
    The game would be better if every job had 2-3 damage buttons and the rest of the skills actually did something interesting.
    So many MMOs have one third of the button and are yet more complex. Square Enix really managed to make jobs have button bloat and at the same time utterly banal.
    (11)

  3. #3
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rehayem View Post
    People thinking there will be major changes in 8.0 is just massive copium. You can more or less predict the way it'll be due to how VPR and PCT work in terms of skills, aka how one skill replaces another and you just press the glowy button. That's 8.0.
    One button combo consolidation coming in 8.0..?
    (1)

  4. #4
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    They may have said no major* job changes until 8.0, but they said to expect encounter design changes this expansion. Now it's coming out that nothing has changed. Simple jobs and boring dungeons.
    (3)

  5. #5
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by 4clubbedace View Post
    "but is crazy how BLM was the most affected"
    blm isnt even changed that much, if you play it the way 95% of people dop its barely changed, at most its manafont being a near full mp charge to stay in fire longer 4 nuke,

    non standard wasnt the standard way to play
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    (1)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,733
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rozeee View Post
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    Standard players are going to feel the increased rigidity and the higher punishment

    No sharpcast to generate weave windows, a more brutal fire phase as the punishment for dropping out of fire is now the loss of flare star, your DOT is no longer fluid you basically just press it swapping into umbral ice the loss of movement from ice paradox which could be slotted near anywhere in the ice phase for the ultra rigid fire paradox

    This is ironically going to make standard harder
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Rozeee View Post
    Correct, non-standard is optional and not that many people use it. Standard players wouldn't feel that much difference.

    Emphasis on optional. If it's optional difficulty for people who want that sort of gameplay and it does not effect the average player whatsoever, what's the point of this change other than a massive fuck you to people who actually did like it?
    I'm certain someone on the balance team has made it their mission to remove any iota of optimization from the jobs.

    Optimal drift MNK also looks to be neutered, although it's hard to say without seeing the launch potencies.
    (4)

  8. #8
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by Supersnow845 View Post
    Standard players are going to feel the increased rigidity and the higher punishment

    No sharpcast to generate weave windows, a more brutal fire phase as the punishment for dropping out of fire is now the loss of flare star, your DOT is no longer fluid you basically just press it swapping into umbral ice the loss of movement from ice paradox which could be slotted near anywhere in the ice phase for the ultra rigid fire paradox

    This is ironically going to make standard harder
    Flare star design sucks yes, I hope this changes so that the gauge carries over even in ice. Also hope paradox UI returns.

    However, I'm willing to give benefit of the doubt in terms of movement. The change will always grant free thunder and F3 proc. From the perspective of the average player, they'll probably think they have more movement since they probably didn't maintain sharpcast perfectly in the first place.

    Horrible changes overall.
    (2)

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