
Originally Posted by
Rithy255
Top being cleared with no healers was not optimal it was a challenge run, it would have been way easier with actual healers even if just one, they had to use clemency and vercure to clear it.
I'm not asking for healers to be useless i want them to be optimal in dungeons I also think they should be required for ultimate's (at least one), but that's the thing healing has become so very little important that small abilities like a heal or a shield from one job can overwrite your cooldowns... when it should be that healers are actually actively healing a lot more and those sorts of cooldowns can save healer damage.
Also don't get my wrong, tanking is in a bad state, I personally don't think tanks issues are just "lol tanks have a few healing abilities" it's for me more to do with the absurd amount of inbuilt defensiveness, combined with insane mits and sustain is a sprikle on top for most tanks (not warrior), that tips it further
I think tanking would be fun if you reduced the tank passive and made cycling mits more important rather then "press all defensive buttons here", put more focus on tank supporting party members with mits ect.
I think tank healing is fine as a statement, but ff14 has serval issues that combine into something that on the surface looks like "haha" funny axe tank makes healer not needed, which while true, isn't the main issue theirs tons of small issues combined into one larger issue, Warrior is more of a expectation to that because its a case where i couldn't even argue how its sustain and target healing is healthy.
I just think people have a simple view of things if it's seen as "lets remove tank/dps healing" when things can actually be worked and balanced around those jobs having some forms of healing. Personally I would want sustain reduced, some aoe heals to go but i wouldn't want every source of non healer healing to go, I actually think mitigation is a bigger problem on tanks right now outside of warrior.