Full title: A stricter ilvl sync is the solution to casual trial/raid content being too easy.
This is an interesting discussion about how to increase the difficulty of casual content that's currently too easy. I'm sure nearly everyone's encountered the issue of their party killing the boss too quickly and newer players not being able to see all the phases and mechanics the boss has to offer. There needs to be something implemented to prevent this from happening.
-------------------------------------------------
Original Post: As you all know, in normal trials/raids/alliance raids/end-game dungeons, things die too quickly and things don't hit hard enough, often result in the most fun mechanic being skipped.
Here's the thing. Normal instances actually deal decent damage at minimum item level, believe it or not, including ARR trials. Obviously, I am not expecting the Duty Finder to default to minimum item level syncing, but,
Here's the solution - make duties have stricter ilvl sync. If it's patch x.0 end-game content, you are only allowed to use x.0 gear without triggering an item level sync. If you are doing x3 level content, then the max you can go without gear being synced would be x6 level gear. If it's patch x.4 content, you are only allowed to use x.4 crafted gear without it being synced. So on and so forth. You get the idea.
But why do I want things to be harder in normal content, where things should be easy?
I enjoy the combat, and current item level sync makes things less enjoyable.
I want people to feel the need to learn the game.
It's a video game, there SHOULD be challenges.
Mechanics are a way for bosses to express their identity, which is an important experience when going through the story, so they shouldn't be skipped (Aglaia final boss)
When I do these trial/raid roulettes, I do not feel the agency and impact I should have as a party member because damage do not hit hard enough.
When I was going through story quests a long time ago, I did not enjoy the Alexander normal trial series because of numerous mechanics being skipped due to ilvl syncing, which kind of takes away the epicness of Alexander, kind of ruining my experience with the story.
Because of this, I decided to do the unthinkable. I PF'ed the entire normal trial series of Omega with minimum item level and no echo. It was one of the most fun normal raid series I ever played. Although not difficult, I felt the need to do mechanics correctly and do decent dps. There were even one or two wipes in O11. The challenge also made me enjoy the story quest more.
TLDR: You want things to hit harder? The solution isn't making things hit harder. That will just force new players to spend time-gated tomes, which sometimes they don't have if they rush the story. Instead, the solution is making item level syncing more strict.
-------------------------------------------------
Notable comments:
"I don't know why they put strict ilevel syncs on amourot/the dead ends/the final day yet nothing else. It's obvious they are aware that not ilevel syncing is a problem, as they went back and added one to the final day."
"And here I am just wanting to use all my abilities when I sync down, even if they're nerfed hard when synced. I agree though, you can certainly tighten up iLv sync to not make it most of it so faceroll, but then again a lot of things have crazy levels of Echo now."
"Nothing is going to make the Endwalker alliance raids remotely difficult, but I agree that its absolutely trivializing other content."
"I think there are definitely places that would help (definitely agree on Aglaia esp), because certain mechanics and moments feel important and fun to see. That was also the logic behind the lv90 trial ilevel sync, and while that wasnt my favourite (because the start of the fight is a drag regardless of ilevel, until the cool bit onwards) I like conceptually the idea of making gear not overpower things as much when they've stopped being current content.
Its also definitely notable how much more duties like Dead Ends and such feel like they hurt and challenge due to this too. In general it feels like a nice idea, and even if I dont think its a one-size-fits-all solution to these issues, it would be nice to see ilevel sync used at least a little bit more often in certain cases."
-------------------------------------------------
Source: https://www.reddit.com/r/ffxivdiscus...ion_to_casual/
Feel free to discuss amongst yourselves or propose your own ideas below. Cheers.