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  1. #1
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Anima View Post
    Here's my Ideas for collectibles in Open World Lands:

    Assuming each zone is divided into areas, and that in each areas there will be landmarks.

    Landmarks will provide a Key Item: Artefact of "Area name" or "Landmark"
    These Key Items will give you a number of privileges towards the Area:

    - Monster Bestiary (Such as an Area's Local monster data)
    - Collectible Card drops
    - Mapping Ability of that Area (You still have to explore to fill it)
    - Fragments of "Area name" or "Landmark" (Allowing Mission board and view special CSs)
    - Chocobo>> Treasure Hunting Sense (Sense of "This area's" buried objects)
    - Teleporting of that Area (Possessing Artefact of an area to be able to teleport)
    - Placeholder mobs NM (You only have a chance for NM if you have the Artefact)
    - Accepting Quests of the Area.
    - Ability to Proceed to the next Area. (You need Artefact for Main Quest)
    - Ability to gain EXP from "surrounding monsters" of an Area. (Undecided)

    Last but not least, I want the players (me) to have to work together to reach this Landmark place much how like it was in Castrum Novum.

    However, I don't want to just run past the mobs and be done with it, there should be an Open World NM that requires at least a Full Party of said-zone Level to defeat. The NM should block the Pathway to the Landmark so defeating him is "necessary."

    After Obtaining the Artefact and approaching the Landmark, a Secret pathway could be opened with the Artefact as a Door-key. (To enjoy the beauty of the landmark!)

    I just added a few Ideas from previous posts because I thought It would match really well with the Landmark Artefact Idea I had. I apologize If you see this unfit, I'll remove them and change them with another thing

    EDIT: I was thinking, to prevent PLing and high-leveled players from helping low-level player proceed easily instead of trying themselves.

    "What If" SE Implemented a System where if a Player's level difference in a Party is more than 5-10 levels, it would de-level the higher leveled player to the same level as the lower-level player. EXP would be shared/drastically reduced If a Claimed Monster is killed by an outer-player (not belonging to the Party)

    I wouldn't mind with PLing if the journey to 50 is such a chore, but what I "think" in V2.0 is that it would be much better and fun to level to 50. If in 2.0 the "Journey to 50" is still no fun, then I wouldn't mind on PLing but If it is actually "fun", I would disagree with PLing.
    I'd just really like to find stuff on the ground/walls/statues too. Random drops usually don't require you to see different places but they're a fun addition too.

    Remember the ultra-rare meteorite drop for the mysterious windy tree quest. I had that quest for 2 years and every time I passed the zone I killed few worms just in case. I still remember the moment it dropped when I was on my way to a pt. Such an awesome moment.
    (0)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    What about wandering packs of mobs?

    It seems a bit stale that all mobs are ultra-territorial in these kind of games.

    FFXIII had mobs that fight each other at times... another thing that would give life to the world.
    (1)

  3. #3
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Zantetsuken View Post
    What about wandering packs of mobs?

    It seems a bit stale that all mobs are ultra-territorial in these kind of games.

    FFXIII had mobs that fight each other at times... another thing that would give life to the world.
    XIII also had collectables and enemies tied to one specific spot that you needed to find by exploration and not just luck.
    I think this sort of stuff always brings the community together in games too when people have to work together to get everything.

    I really liked the way weapons were built in XIII-2 for example. I spent many forum discussions trying to build a good party and finding all the components while sharing my own findings.

    They also boost the longevity of any given game.

    When there are plenty of secrets to find you always think about that 49/50 number and know that there's still stuff that you haven't figured out yet and by definition aren't we mmorpg players at least slightly OCD?
    (0)

  4. #4
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by Zantetsuken View Post
    What about wandering packs of mobs?

    It seems a bit stale that all mobs are ultra-territorial in these kind of games.

    FFXIII had mobs that fight each other at times... another thing that would give life to the world.
    Thats always bothered me in MMOs...enemies just stand there waiting...

    Animals should be grazing or drinking by the river and traveling in herds....being hunted by other animals...something... maybe a few have their legs stuck in a bear trap SOMETHING!

    Beastmen should be :

    Talking amongst each other (you dont have to see what they are saying just see their talking movements)
    Doing chores of some sort..(gathering wood...sharping weapons...etc)
    Sparing with each other...doing pushups with a drill instructor
    Patrol the area...reporting in to their camps....if patrol doesn't return in a timely matter...a larger search team is sent out to look for them

    SOMETHING besides sitting there waiting for a player to give them a reason to move lol
    (3)

  5. #5
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sypherblade View Post
    Thats always bothered me in MMOs...enemies just stand there waiting...

    Animals should be grazing or drinking by the river and traveling in herds....being hunted by other animals...something... maybe a few have their legs stuck in a bear trap SOMETHING!

    Beastmen should be :

    Talking amongst each other (you dont have to see what they are saying just see their talking movements)
    Doing chores of some sort..(gathering wood...sharping weapons...etc)
    Sparing with each other...doing pushups with a drill instructor
    Patrol the area...reporting in to their camps....if patrol doesn't return in a timely matter...a larger search team is sent out to look for them

    SOMETHING besides sitting there waiting for a player to give them a reason to move lol
    I remember a game on PS3 or PS2 i forgot the name was a RPG. and in a map there was wolfs and a t-rex(NMS) but if you were waiting too long and farm to level up. The t-rez was leveling up cos he was killing the Wolfs in the maps and was walking around the map. So even if you were getting stronger to kill it. The t-rex was being 2 time more stronger then you lol
    (0)

  6. #6
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    Quote Originally Posted by YeaniNah View Post
    I remember a game on PS3 or PS2 i forgot the name was a RPG. and in a map there was wolfs and a t-rex(NMS) but if you were waiting too long and farm to level up. The t-rez was leveling up cos he was killing the Wolfs in the maps and was walking around the map. So even if you were getting stronger to kill it. The t-rex was being 2 time more stronger then you lol
    LOL that sounds awesome!! Id love to see some mobs that did that on ARR! have like 5 or so spawn...and they need to be taken care of before they get to high in level.
    (0)

  7. #7
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sypherblade View Post
    LOL that sounds awesome!! Id love to see some mobs that did that on ARR! have like 5 or so spawn...and they need to be taken care of before they get to high in level.
    found which game ... Final fantasy 12 ...i leveled next to it .. his lvl keep going up and it attack the wolfs

    The Tyrant genus of monsters are a class of enemies including the Archeosaur, Tyranorox, and Wild Saurian. The Wild Saurian in particular is notable for its ability to level up to 99 by eating the local wolves, despite being found directly outside Rabanastre.

    http://finalfantasy.wikia.com/wiki/Tyrannosaur
    (0)
    Last edited by YeaniNah; 01-31-2013 at 07:42 AM.

  8. #8
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Chocobo digging in certain areas to get some of those treasures


    (1)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  9. #9
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Spy View Post
    Chocobo digging in certain areas to get some of those treasures


    Like a hot'n cold but the whole 2.0 is the playground. I love it.
    One of the best ff minigames in my opinion.

    There could be a level up system for your chocobo's hint system.
    (2)

  10. #10
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    Apr 2011
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    509
    If you are the type of adventurer who likes finding treasure chests randomly while exploring the landscape, you will be able to experience something close to this with the upcoming FATE system.
    (81)
    Bethany "Rukkirii" Stout - Community Team

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