Here's my Ideas for collectibles in Open World Lands:
Assuming each zone is divided into areas, and that in each areas there will be landmarks.
Landmarks will provide a
Key Item: Artefact of "Area name" or "Landmark"
These Key Items will give you a number of privileges towards the Area:
- Monster Bestiary (Such as an Area's Local monster data)
- Collectible Card drops
- Mapping Ability of that Area (You still have to explore to fill it)
- Fragments of "Area name" or "Landmark" (Allowing Mission board and view special CSs)
- Chocobo>> Treasure Hunting Sense (Sense of "This area's" buried objects)
- Teleporting of that Area (Possessing Artefact of an area to be able to teleport)
- Placeholder mobs NM (You only have a chance for NM if you have the Artefact)
- Accepting Quests of the Area.
- Ability to Proceed to the next Area. (You need Artefact for Main Quest)
- Ability to gain EXP from "surrounding monsters" of an Area. (Undecided)
Last but not least, I want the players (me) to have to work together to reach this Landmark place much how like it was in Castrum Novum.
However, I don't want to just run past the mobs and be done with it, there should be an Open World NM that requires at least a Full Party of said-zone Level to defeat. The NM should block the Pathway to the Landmark so defeating him is "necessary."
After Obtaining the
Artefact and approaching the Landmark, a Secret pathway could be opened with the
Artefact as a Door-key. (To enjoy the beauty of the landmark!)
I just added a few Ideas from previous posts because I thought It would match really well with the Landmark Artefact Idea I had. I apologize If you see this unfit, I'll remove them and change them with another thing
EDIT: I was thinking, to prevent PLing and high-leveled players from helping low-level player proceed easily instead of trying themselves.
"What If" SE Implemented a System where if a Player's level difference in a Party is more than 5-10 levels, it would de-level the higher leveled player to the same level as the lower-level player. EXP would be shared/drastically reduced If a Claimed Monster is killed by an outer-player (not belonging to the Party)
I wouldn't mind with PLing if the journey to 50 is such a chore, but what I "think" in V2.0 is that it would be much better and fun to level to 50. If in 2.0 the "Journey to 50" is still no fun, then I wouldn't mind on PLing but If it is actually "fun", I would disagree with PLing.