Other nifty things I'd like to see:
  • Ultra-rare (.03%) drops on every mob -- eg. Lead Coblyn drops a Vampire Plant, or Marmot drops an Electrum Earring.
  • Make more obscure passages and hard-to-get to areas in maps. Many FFXI zones had areas that were only accessible by traveling to a different zone and finding a different entrance back.
  • Rare Conditional Spawn Mobs - many zones should have mobs that only appear under special conditions: Weather type, Moon Phase, Mob family kills in the zone, harvesting thresholds reached, etc. The mobs could be part of quests, NMs for loot, or just interesting curiosities. (Imagine a zone where after logging [x] amount of a rare wood, a Grove Guardian appears, travels a path through each logging point and then fades)
  • Scavenger hunt type quests - Like the XI quest: "An Explorer's Footsteps" where you have to collect the imprints from the stone monoliths hidden around the world..
  • Mob Hunts - FFXII style.