Quote Originally Posted by Chardrizard View Post
Unique mobs in various areas that ddrops tripe triad cards.
I love it. Triple triad cards would be perfect for this.

This might sound OT but I just realised this when playing Tera.
I was looking at a pathway to just one of the waterfalls that are decorated with wrecked pirate ships. A familiar thought popped into my head: "I wonder what's behind that bend?"

Sure it looked absolutely amazing but I didn't autorun there because having played the game for a few hours I already knew that there's literally nothing to discover on the ground by wandering off on your own. Thus I don't think there really is true exploration in that game. You're just following map markers on a straight path laid out by the quest system. Then suddenly the whole game world started to feel very hollow, a feeling I remember from the first month of XIV.

2.0 doesn't have to waste the landscape to be just areas for leves. Make us care to see every nook and cranny and leave no stone unturned, no mob unkilled, no cliff unseen, no beach un-sun-bathed, no shop rifled through, no grass uncut...

you know what I made my point better in the op so...yeah.