Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 83
  1. #71
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Rukkirii View Post
    If you are the type of adventurer who likes finding treasure chests randomly while exploring the landscape, you will be able to experience something close to this with the upcoming FATE system.
    Please, please, please make some of them mimics/monster in a box.
    (2)

  2. #72
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Exploring was all I wanted to do in 1.0. but it was ruined by lack of treasure, repetative level design and the built in GPS with map. please make it so we have to travel to unlock the map instead of outright giving it up.
    (1)
    Bring back the good ol times

    EVGA 660 TI SC
    AMD hexacore 3.5 ghz
    Patriot 16 GB RAM
    Gigabyte 890 fx
    Segate Barracuda HDD

  3. #73
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Carzilla View Post
    Exploring was all I wanted to do in 1.0. but it was ruined by lack of treasure, repetative level design and the built in GPS with map. please make it so we have to travel to unlock the map instead of outright giving it up.
    The map will reveal like WoW's. I hope we can explore caves and have a layered map lol.

    Also you can see from the alpha videos that the maps are not repetitive like before, so all in all good news :P
    (1)

  4. #74
    Player
    MikeXiv's Avatar
    Join Date
    Jun 2012
    Posts
    6
    Character
    Mike Blitzskin
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    They need to make obstacles so you feel rewarding. This teleport walk to instance repeat infinite times is just garbage. At least with BCNM's you had to farm Seals to enter and if you wipe that was it. Not saying to remove anything they already implemented but please at least add obstacles.
    (1)

  5. #75
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Rukkirii View Post
    If you are the type of adventurer who likes finding treasure chests randomly while exploring the landscape, you will be able to experience something close to this with the upcoming FATE system.
    Not particularly. But I guess this would be the best scenario for a game like this.
    (0)

  6. #76
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Read first page so I am sorry if I am repeating someone.

    A few things spring to mind -

    Mognet - Moogles all around the world, need to deliver letters to the next moogle, etc... Everyone should remember that epic sidequest. Could simply open up some form of rare/ex trophy piece of gear that is quite useful for completing that questline.

    Mog Tablets (FFXI) - Pop a bunch of "tablets" in 5-10 random places all over the world, out of say 200 pre-defined locations. The spawn time is completely random as well, so no one can camp them as such. Just get the RNG to pick a time once a week and pop them. They stay up until found, depop once found. The finder gets a unique housing furniture or some extremely potent EXP buff consumable item or something.

    Choco hot & cold - Pick a huge amount of locations. First location is recieved after your choco learns how to dig (via a quest). Location for each is a hint. Something like "Near the skeleton of a great Wyrm" etc. Order of these locations are completely random. The chests themselves are found via the choco hot&cold game that I won't bother explaining because most people should know it.

    *edit*

    Could even tie mognet & choco hot&cold into one. The locations are revealed as you deliver letters for the mognet. (Moogle: "Moogs tells me in her letter that there is some great treasure hidden near the skeleton of a great Wyrm!" or something) then you get that location/quote stored in your journal.
    (0)
    Last edited by Altena; 01-31-2013 at 07:52 PM.

  7. #77
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I agree that randomly spawning chests is not quite the same as finding all the chests that were hidden in the worlds of classic FF games.

    I still think it would be cool if there were chests that you could just find and open in the world that were unique to your character, even if the contents of the chests were always the same each time, and you could only open them once per character.

    The completionist in me would be very excited about treasure chests like that. They could even base some achievements off of finding all the chests hidden in the world.

    To make it interesting, they could make some chests that only appear under certain conditions. For example, chests that only appear during certain weather, or during certain times of the day, or during certain moon phases, etc. They could have a few of these "one time" chests in dungeons in addition to the chests that already exist which drop dungeon loot etc. So that to complete your "Treasure Hunter" achievements, you may have to sacrifice a speed run to go click that chest off the beaten path your first time through.

    Yes it would be a one time content, but I think if there are enough of these chests, it would still be a worthwhile content. Also it would add some excitement every time new zones or dungeons are released, because it would mean more treasure chests to find!

    I really wish the devs would consider a return to FF roots on treasure chests, and let me go explore the world to find treasure chests, instead of them randomly being handed to me out of some dead monster. (Isn't that what monster drops are for anyway ? What's the difference if the mob drops loot or if the mob drops a treasure chest that drops loot, really ?)
    (1)

  8. #78
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I still think it would be cool if there were chests that you could just find and open in the world that were unique to your character, even if the contents of the chests were always the same each time, and you could only open them once per character.

    The completionist in me would be very excited about treasure chests like that. They could even base some achievements off of finding all the chests hidden in the world.

    Remember Chocographs?

    Something like that (or exactly that, since the game has plenty of FF fanservice) would be a fantastic exploration-based quest in this game.
    (1)

  9. #79
    Player
    KiraHime's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    91
    Character
    Kira Hime
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Riv View Post
    What is FATE?
    You might find this thread interesting Click here

    Behemoth has been confirmed for FATE
    (0)

  10. #80
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    Remember Chocographs?

    Something like that (or exactly that, since the game has plenty of FF fanservice) would be a fantastic exploration-based quest in this game.
    Chocographs better be in.. :P.

    Would be interested to see archaeology as well, there are so many ruins in FFXIV it would be quite cool to have quests to explore the world through its past, as well as perhaps "dailys" that everyone would work on digging up large sites that may be dungeons, giant bosses, or perhaps even cities that will later be populated through more dailys of guarding caravans to the city.

    That and the treasure chests local to you is also really desired. Really would like to see chests hidden away that had neat rewards in them.

    *Besides some chests being hidden throughout the world all would be really great expansion and patch content
    (0)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast