
Exploring was all I wanted to do in 1.0. but it was ruined by lack of treasure, repetative level design and the built in GPS with map. please make it so we have to travel to unlock the map instead of outright giving it up.
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD





The map will reveal like WoW's. I hope we can explore caves and have a layered map lol.
Also you can see from the alpha videos that the maps are not repetitive like before, so all in all good news :P
They need to make obstacles so you feel rewarding. This teleport walk to instance repeat infinite times is just garbage. At least with BCNM's you had to farm Seals to enter and if you wipe that was it. Not saying to remove anything they already implemented but please at least add obstacles.





Not particularly. But I guess this would be the best scenario for a game like this.
Read first page so I am sorry if I am repeating someone.
A few things spring to mind -
Mognet - Moogles all around the world, need to deliver letters to the next moogle, etc... Everyone should remember that epic sidequest. Could simply open up some form of rare/ex trophy piece of gear that is quite useful for completing that questline.
Mog Tablets (FFXI) - Pop a bunch of "tablets" in 5-10 random places all over the world, out of say 200 pre-defined locations. The spawn time is completely random as well, so no one can camp them as such. Just get the RNG to pick a time once a week and pop them. They stay up until found, depop once found. The finder gets a unique housing furniture or some extremely potent EXP buff consumable item or something.
Choco hot & cold - Pick a huge amount of locations. First location is recieved after your choco learns how to dig (via a quest). Location for each is a hint. Something like "Near the skeleton of a great Wyrm" etc. Order of these locations are completely random. The chests themselves are found via the choco hot&cold game that I won't bother explaining because most people should know it.
*edit*
Could even tie mognet & choco hot&cold into one. The locations are revealed as you deliver letters for the mognet. (Moogle: "Moogs tells me in her letter that there is some great treasure hidden near the skeleton of a great Wyrm!" or something) then you get that location/quote stored in your journal.
Last edited by Altena; 01-31-2013 at 07:52 PM.



I agree that randomly spawning chests is not quite the same as finding all the chests that were hidden in the worlds of classic FF games.
I still think it would be cool if there were chests that you could just find and open in the world that were unique to your character, even if the contents of the chests were always the same each time, and you could only open them once per character.
The completionist in me would be very excited about treasure chests like that. They could even base some achievements off of finding all the chests hidden in the world.
To make it interesting, they could make some chests that only appear under certain conditions. For example, chests that only appear during certain weather, or during certain times of the day, or during certain moon phases, etc. They could have a few of these "one time" chests in dungeons in addition to the chests that already exist which drop dungeon loot etc. So that to complete your "Treasure Hunter" achievements, you may have to sacrifice a speed run to go click that chest off the beaten path your first time through.
Yes it would be a one time content, but I think if there are enough of these chests, it would still be a worthwhile content. Also it would add some excitement every time new zones or dungeons are released, because it would mean more treasure chests to find!
I really wish the devs would consider a return to FF roots on treasure chests, and let me go explore the world to find treasure chests, instead of them randomly being handed to me out of some dead monster. (Isn't that what monster drops are for anyway ? What's the difference if the mob drops loot or if the mob drops a treasure chest that drops loot, really ?)



I still think it would be cool if there were chests that you could just find and open in the world that were unique to your character, even if the contents of the chests were always the same each time, and you could only open them once per character.
The completionist in me would be very excited about treasure chests like that. They could even base some achievements off of finding all the chests hidden in the world.
Remember Chocographs?
Something like that (or exactly that, since the game has plenty of FF fanservice) would be a fantastic exploration-based quest in this game.

You might find this thread interesting Click here
Behemoth has been confirmed for FATE





Chocographs better be in.. :P.Remember Chocographs?
Something like that (or exactly that, since the game has plenty of FF fanservice) would be a fantastic exploration-based quest in this game.
Would be interested to see archaeology as well, there are so many ruins in FFXIV it would be quite cool to have quests to explore the world through its past, as well as perhaps "dailys" that everyone would work on digging up large sites that may be dungeons, giant bosses, or perhaps even cities that will later be populated through more dailys of guarding caravans to the city.
That and the treasure chests local to you is also really desired. Really would like to see chests hidden away that had neat rewards in them.
*Besides some chests being hidden throughout the world all would be really great expansion and patch content
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