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  1. #21
    Player

    Join Date
    May 2011
    Posts
    19
    Make the world have randomly spawning chest in areas that are hard to get to, or a place someone normally wouldn't explore. Hide the chest behind trees or in ruins. The loot the chest drop would be purely cosmetic, so like hats or role playing clothes or furniture for your house, maybe cards for the card game. Make the items only obtainable from these chest, so then when you invite someone over to your house and they ask where you got that sweet sofa or cabinet you have a store to tell them about how you found it in some long lost ruins.

    This will encourage players to explore, and then reward them and make the world have a little bit more of a mystery to it.

    Rare spawning mobs could also drop interesting looking gear. Maybe even powerful cards or wacky cards.

    The chest system wow had in place was really interesting, and fun a dwarfs even had the racial skill to sniff out treasure chest. When you opened a chest in wow you never really knew what you were going to get sometimes vendor trash sometimes crafting mats maybe a piece of gear you could use. It felt like finding someones hidden stash, it was just something fun to stumble into.
    (6)

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Rokien View Post
    This is my idea for something along the lines of that

    http://forum.square-enix.com/ffxiv/t...Company-Chests

    I tell ya guys as much as you hate me, this is one of my better ideas.
    (0)

  3. #23
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rokien View Post
    I tell ya guys as much as you hate me, this is one of my better ideas.
    Nope.

    .
    .
    .
    (8)

  4. #24
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Ya with loot and secrets, it would be neat if they gave the Primals another use. Where if you use them in a certain area like Ifrit in a certain part of the forest, the trees in said area would burn and reveal a new area which would be accessible for 1 RL week. Shiva could freeze water revealing a previously inaccessible island etc etc. Of course this would be for the entire world so if a LS wanted to unlock an area everyone would be able to check it out otherwise it would just get to messy to deal with lol.
    (1)

  5. #25
    Player

    Join Date
    May 2011
    Posts
    19
    Quote Originally Posted by Airget View Post
    Ya with loot and secrets, it would be neat if they gave the Primals another use. Where if you use them in a certain area like Ifrit in a certain part of the forest, the trees in said area would burn and reveal a new area which would be accessible for 1 RL week. Shiva could freeze water revealing a previously inaccessible island etc etc. Of course this would be for the entire world so if a LS wanted to unlock an area everyone would be able to check it out otherwise it would just get to messy to deal with lol.
    That would be really awesome and all, I would love to see something like that implemented. I don't think that the game is going to be setup like that, but if this was a final fantasy, fantasies thread it would fit right in.

    I do think, we as a community have come up with really good ideas, but I think the ideas if the dev team where to use them would have to be more realistic.
    (1)

  6. #26
    Player
    Fenwick's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Ul'dania
    Posts
    215
    Character
    Fenwick Fuerlas
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I'm a sucker for collectable items, I love gathering insignificant little cosmetic things.
    No sarcasm intended.
    (4)

  7. #27
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rokien View Post
    I tell ya guys as much as you hate me, this is one of my better ideas.
    I don't hate anyone.

    I suspect that you would be fine with people hating you, just as long as you are getting some attention.

    Yeah, no hate from me... just pity.
    (5)

  8. #28
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Just to be clear the 2nd comment bugs me because I never said anything about not wanting interesting locations. Of course I want them like we all do.

    Also they don't need to be chests. Basically I hope they design lots of different ideas that can be found by exploring the world on your own terms.

    Every single FF ever has these things except the current version of XIV. Do hidden treasures is FF games offend anyone really? "oh crap I was rewarded for looking around this corner by free crafting mats!!! Aaargh this is the worst game ever!!1!"

    Seriously?! I honestly do not get it.
    (1)

  9. #29
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    I dunno... If you're just suggesting random collectibles that encourage exploration then... Hmm, the game already achieved this with the achievements for obtaining all Aetherytes. If you've ever bothered to go after them all you can discover most of what Eorzea currently has to offer. And as far as I'm aware, the maps will be explorable/unlockable and tied into achievements. Am I interested in exploration? Yes, absolutely, and I'll probably do it anyway without the incentive of "collectable loot" with no significant worth or use and which will probably just take up valuable inventory space anyway.
    (0)

  10. #30
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Zantetsuken View Post
    Other nifty things I'd like to see:
    • Make more obscure passages and hard-to-get to areas in maps. Many FFXI zones had areas that were only accessible by traveling to a different zone and finding a different entrance back.
    • Rare Conditional Spawn Mobs - many zones should have mobs that only appear under special conditions: Weather type, Moon Phase, Mob family kills in the zone, harvesting thresholds reached, etc. The mobs could be part of quests, NMs for loot, or just interesting curiosities. (Imagine a zone where after logging [x] amount of a rare wood, a Grove Guardian appears, travels a path through each logging point and then fades)
    • Scavenger hunt type quests - Like the XI quest: "An Explorer's Footsteps" where you have to collect the imprints from the stone monoliths hidden around the world..
    • Mob Hunts - FFXII style.
    This.

    First off, I particularly LOVED the mob hunts quests in FFXII (conducted by Clan Centurio) and it would be awesome to have a system like this that also got transpired onto a "Notorious Monster Defeated! list" that was unique to every player.

    The suggestion for a scarvengers hunt quest... (I guess you were referring to a Cartographers guild?)...was also a great idea and I remember asking a similar question a while back on the Core or Zam forums. It was a lot of fun completing the "explorer's footsteps" on FFXI... helped flesh out a lot of the lore.

    Also, if I remember correctly, a while back on the FFXI Garuda server there was also a "map hunt" fever where everyone kept scrambling to get every single map on Vanadiel. Exciting stuff and I'd like to see that on Eorzea.
    (1)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


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