
I'd love to see something like FFXI's Treasure Hunting, where you could hunt down specific mobs in non-instanced dungeons to have them drop a key which opens a random-spawning treasure chest you have to look for.
Had so much fun with that, made me explore every little corner of those dungeons.![]()



Always agree on collectibles that fill the world with things to find everywhere.
Made also a topic time ago: http://forum.square-enix.com/ffxiv/t...through-Eorzea



Other nifty things I'd like to see:
- Ultra-rare (.03%) drops on every mob -- eg. Lead Coblyn drops a Vampire Plant, or Marmot drops an Electrum Earring.
- Make more obscure passages and hard-to-get to areas in maps. Many FFXI zones had areas that were only accessible by traveling to a different zone and finding a different entrance back.
- Rare Conditional Spawn Mobs - many zones should have mobs that only appear under special conditions: Weather type, Moon Phase, Mob family kills in the zone, harvesting thresholds reached, etc. The mobs could be part of quests, NMs for loot, or just interesting curiosities. (Imagine a zone where after logging [x] amount of a rare wood, a Grove Guardian appears, travels a path through each logging point and then fades)
- Scavenger hunt type quests - Like the XI quest: "An Explorer's Footsteps" where you have to collect the imprints from the stone monoliths hidden around the world..
- Mob Hunts - FFXII style.



This.Other nifty things I'd like to see:
- Make more obscure passages and hard-to-get to areas in maps. Many FFXI zones had areas that were only accessible by traveling to a different zone and finding a different entrance back.
- Rare Conditional Spawn Mobs - many zones should have mobs that only appear under special conditions: Weather type, Moon Phase, Mob family kills in the zone, harvesting thresholds reached, etc. The mobs could be part of quests, NMs for loot, or just interesting curiosities. (Imagine a zone where after logging [x] amount of a rare wood, a Grove Guardian appears, travels a path through each logging point and then fades)
- Scavenger hunt type quests - Like the XI quest: "An Explorer's Footsteps" where you have to collect the imprints from the stone monoliths hidden around the world..
- Mob Hunts - FFXII style.
First off, I particularly LOVED the mob hunts quests in FFXII (conducted by Clan Centurio) and it would be awesome to have a system like this that also got transpired onto a "Notorious Monster Defeated! list" that was unique to every player.
The suggestion for a scarvengers hunt quest... (I guess you were referring to a Cartographers guild?)...was also a great idea and I remember asking a similar question a while back on the Core or Zam forums. It was a lot of fun completing the "explorer's footsteps" on FFXI... helped flesh out a lot of the lore.
Also, if I remember correctly, a while back on the FFXI Garuda server there was also a "map hunt" fever where everyone kept scrambling to get every single map on Vanadiel. Exciting stuff and I'd like to see that on Eorzea.
"After ten years, finally headed to Sharlayan... absolutely stoked"
Yes, yes, yes, yes, and hell yes.Other nifty things I'd like to see:
- Ultra-rare (.03%) drops on every mob -- eg. Lead Coblyn drops a Vampire Plant, or Marmot drops an Electrum Earring.
- Make more obscure passages and hard-to-get to areas in maps. Many FFXI zones had areas that were only accessible by traveling to a different zone and finding a different entrance back.
- Rare Conditional Spawn Mobs - many zones should have mobs that only appear under special conditions: Weather type, Moon Phase, Mob family kills in the zone, harvesting thresholds reached, etc. The mobs could be part of quests, NMs for loot, or just interesting curiosities. (Imagine a zone where after logging [x] amount of a rare wood, a Grove Guardian appears, travels a path through each logging point and then fades)
- Scavenger hunt type quests - Like the XI quest: "An Explorer's Footsteps" where you have to collect the imprints from the stone monoliths hidden around the world..
- Mob Hunts - FFXII style.
I was hoping they'd expand in the Mob Hunts, like repeatable but with a global cool down. And also create similar systems that are separate, with similar aspects, but different in a major way, so for example, have Gladiator matches. They would gain Match points as opposed to hunt points, global cool down, a ladder to move up, but these wold take place exclusively in the arena, have a different story line tied to them, give different rewards at a different pace and wouldn't require any travel or "hunting" so to speak.
Maybe even add others like a chocobo racing, and each would have solo and multi-player individually, so you could race against npc or other players for a different level of rewards, or have pvp in the arena where you could wager money, or fot the mob hunts, you could just bring someone along.
Hunter boards, with marks in those special far away locations, is a great suggestion.

OPEN WORLD CONTENT.
{Can I have it?}
{Instance} {No thanks!}
This is my idea for something along the lines of that
http://forum.square-enix.com/ffxiv/t...Company-Chests
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