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  1. #1
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Chardrizard View Post
    Unique mobs in various areas that ddrops tripe triad cards.
    Holy F*** I love this iea so much Jeezeus Chrisianz!!!!!
    (2)

  2. #2
    Player
    Aeon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Aeon Ares
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    I'd love to see something like FFXI's Treasure Hunting, where you could hunt down specific mobs in non-instanced dungeons to have them drop a key which opens a random-spawning treasure chest you have to look for.
    Had so much fun with that, made me explore every little corner of those dungeons.

  3. #3
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Always agree on collectibles that fill the world with things to find everywhere.

    Made also a topic time ago: http://forum.square-enix.com/ffxiv/t...through-Eorzea
    (2)

  4. #4
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Other nifty things I'd like to see:
    • Ultra-rare (.03%) drops on every mob -- eg. Lead Coblyn drops a Vampire Plant, or Marmot drops an Electrum Earring.
    • Make more obscure passages and hard-to-get to areas in maps. Many FFXI zones had areas that were only accessible by traveling to a different zone and finding a different entrance back.
    • Rare Conditional Spawn Mobs - many zones should have mobs that only appear under special conditions: Weather type, Moon Phase, Mob family kills in the zone, harvesting thresholds reached, etc. The mobs could be part of quests, NMs for loot, or just interesting curiosities. (Imagine a zone where after logging [x] amount of a rare wood, a Grove Guardian appears, travels a path through each logging point and then fades)
    • Scavenger hunt type quests - Like the XI quest: "An Explorer's Footsteps" where you have to collect the imprints from the stone monoliths hidden around the world..
    • Mob Hunts - FFXII style.
    (24)

  5. #5
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Zantetsuken View Post
    Other nifty things I'd like to see:
    • Make more obscure passages and hard-to-get to areas in maps. Many FFXI zones had areas that were only accessible by traveling to a different zone and finding a different entrance back.
    • Rare Conditional Spawn Mobs - many zones should have mobs that only appear under special conditions: Weather type, Moon Phase, Mob family kills in the zone, harvesting thresholds reached, etc. The mobs could be part of quests, NMs for loot, or just interesting curiosities. (Imagine a zone where after logging [x] amount of a rare wood, a Grove Guardian appears, travels a path through each logging point and then fades)
    • Scavenger hunt type quests - Like the XI quest: "An Explorer's Footsteps" where you have to collect the imprints from the stone monoliths hidden around the world..
    • Mob Hunts - FFXII style.
    This.

    First off, I particularly LOVED the mob hunts quests in FFXII (conducted by Clan Centurio) and it would be awesome to have a system like this that also got transpired onto a "Notorious Monster Defeated! list" that was unique to every player.

    The suggestion for a scarvengers hunt quest... (I guess you were referring to a Cartographers guild?)...was also a great idea and I remember asking a similar question a while back on the Core or Zam forums. It was a lot of fun completing the "explorer's footsteps" on FFXI... helped flesh out a lot of the lore.

    Also, if I remember correctly, a while back on the FFXI Garuda server there was also a "map hunt" fever where everyone kept scrambling to get every single map on Vanadiel. Exciting stuff and I'd like to see that on Eorzea.
    (1)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  6. #6
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Zantetsuken View Post
    Other nifty things I'd like to see:
    [*]Mob Hunts - FFXII style.
    This is one of the things I'd really like to see.
    Unique marks for side quests would be awesome.
    (2)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by Zantetsuken View Post
    Other nifty things I'd like to see:
    • Ultra-rare (.03%) drops on every mob -- eg. Lead Coblyn drops a Vampire Plant, or Marmot drops an Electrum Earring.
    • Make more obscure passages and hard-to-get to areas in maps. Many FFXI zones had areas that were only accessible by traveling to a different zone and finding a different entrance back.
    • Rare Conditional Spawn Mobs - many zones should have mobs that only appear under special conditions: Weather type, Moon Phase, Mob family kills in the zone, harvesting thresholds reached, etc. The mobs could be part of quests, NMs for loot, or just interesting curiosities. (Imagine a zone where after logging [x] amount of a rare wood, a Grove Guardian appears, travels a path through each logging point and then fades)
    • Scavenger hunt type quests - Like the XI quest: "An Explorer's Footsteps" where you have to collect the imprints from the stone monoliths hidden around the world..
    • Mob Hunts - FFXII style.
    Yes, yes, yes, yes, and hell yes.

    I was hoping they'd expand in the Mob Hunts, like repeatable but with a global cool down. And also create similar systems that are separate, with similar aspects, but different in a major way, so for example, have Gladiator matches. They would gain Match points as opposed to hunt points, global cool down, a ladder to move up, but these wold take place exclusively in the arena, have a different story line tied to them, give different rewards at a different pace and wouldn't require any travel or "hunting" so to speak.

    Maybe even add others like a chocobo racing, and each would have solo and multi-player individually, so you could race against npc or other players for a different level of rewards, or have pvp in the arena where you could wager money, or fot the mob hunts, you could just bring someone along.
    (2)

  8. #8
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Hunter boards, with marks in those special far away locations, is a great suggestion.
    (5)

  9. #9
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    OPEN WORLD CONTENT.

    {Can I have it?}
    {Instance} {No thanks!}
    (12)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    This is my idea for something along the lines of that

    http://forum.square-enix.com/ffxiv/t...Company-Chests
    (0)

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