


Just imagine a group of people in a pentagram shape just smacking someone around.
I laughed at his idea simply for the joke of it, but the trolling capabilities of it if it were actually added would be quite the issue >.@
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ



I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!


toggle on/off display effects!
Besides, I think gathering shouldn't ever be interrupted. Trying to claim a mob, the art of claiming has a counter measure. /yes!
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/



*Takes off her glove and smacks a random person with it*
/aoe on
/smack


i agree with a lot of people if they put in duels, they have to have a ignore duel option
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
Would you want to play PvP in game where a class like archer could endless kite an opponent by using the shadow bind combo, binding a player in place then continuing to pelt a player before bind wears before resuming the kite chase. Or what about a Thaumaturge inside a closed instance that is capable of striking anything within a large radius well outside the range of any melee class. It would also have the added benefit of not having to build TP or engage active mode.
The classes/jobs in the game are designed for specific roles. It's why you are able to swap our class/job at almost anytime. So any player can fill that role by changing it's class.



Personally, and even though Yoshi-P has stated that classes will be receiving more abilities in 2.0, some being added with PvP balance in mind... the whole "rock paper scissors" that the current class design would be rather interesting to think about in a PvP environment.
Similar to how PvE battles are currently, where there are different setups depending on different boss mechanics, it will be interesting to see how PvP teams adapt and react, which builds will be the most used, etc. It would be interesting if you were allowed to change classes in a PvP battlefield for example, to see if teams were allowed to change their strategy dramatically on the fly.
While I can understand that some people would want every class to be equally viable in every PvP scenario - in a game that lets you level every job/class on a single character, and lets you adapt to any situation as long as you have put the effort in... There is less need to balance each class individually and this allows the jobs and classes to maintain their individuality and unique flavor.
As much as I know people hate seeing "WoW" used as an example on these forums, the game was ruined for me personally at the end of Sunwell, when they chose to homogenize the classes. I played a Shadow Priest at the time and I loved being a mana battery, a true support role. I didn't feel the need at all to be competitive DPS wise, I loved my niche role. That was taken away from me, and so I lost interest.
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