The way lighting interacts with lalafell round faces gives them a strange and low quality appearance when the light source is in front or overhead (though this even occurs to a lesser degree at other angles), it's far too bright and blown out. It also harshly contrasts the 'shadow beard' around the chin despite being a lighter shadow, making it seem more prominent, further distorting the face.

The 'shadow beard' under the chin starts higher up on the face as well and is a much more distinct line, rather than blending smoothly. It'd be nice if this could somehow be lowered a bit and made to have less harsh edges to better reflect the roundness of the face. The mouth has also lost a lot of definition.

I tried to get the best comparison pics possible, with the light hitting from the same angle, it's not perfect but it's the best I could do.

Here's how it looks currently:



And here's how it looks in the new benchmark:



It looks a little better in motion, but it's still very noticeable and doesn't look very good, and occurs often.
I don't want to have to face away from the light at all times for my character to look good, if something can be done about this, please do so.